Heavily based upon the Usagi bushi school, this collection of techniques is rather a work in progress. The sensei of the Wolf school only knows the first three ranks of the original Usagi school, and so it will be faster for him to re-develop those techniques. The 'status' of each technique is listed next to the name:
Fully integrated: Every student who attends the school is taught this technique as a matter of course
Partially integrated: Only the best students are taught this technique, and even their mastery of it shows variation.
Not integrated: This technique only exists in the sensei's mind, and he cannot teach it.
There are two pre-requisites for integration:
the previous rank must be at least partially integrated, and all lower ranks must be fully integrated.
the sensei must know the technique, and be at least one Insight Rank higher than the rank of the technique.
Assuming both prerequisites are met, it then takes years of teaching students to integrate the technique. As a rule of thumb, it takes 5 years to fully integrate a Rank 1 to 3 technique, and 10 years to fully integrate a Rank 4 or 5 technique. Obviously, a sensei must have some students of the appropriate Insight Rank to teach, and assigning junior sensei is a good idea. PC intervention can reduce these times (and will be all but required for the higher ranks). When a technique is fully integrated, the sensei earns a 10 points of Glory.
If the sensei doesn't already know the technique, they can invent it. This is a much bigger deal in character than integration, and it is unlikely that NPCs will be able to do so. It order to invent a new technique for integration, a sensei must:
Be of the appropriate Insight Rank, and know the lower ranks of the school.
Have [4 + Technique Rank] ranks in the most relevant skill (e.g. Battle 5 for the Rank 1 Okami technique; Archery 9 for the Rank 5 Tsuruchi technique).
Spend at four continuous seasons practicing the technique. NB: It takes a shugenja with Spellcraft 6 or 7 four seasons to invent a Rank 3 spell, and a shugenja with Spellcraft 8 - 10 four seasons to invent a Rank 4 spell.
If the technique is Rank 3 or higher, they must possess an Advantage such as Prodigy or Great Destiny.
If a character invents a new technique, they earn an additional 10 points of Glory when it becomes fully integrated (i.e. 2 full ranks in total!).
Records
It is possible to write down training manuals to detail a technique. This mitigates the risk of losing a technique if the only sensei who can teach it dies, but scrolls can be lost or stolen.
Creating Records
Distilling a school technique into the written form is not easy. It takes a season to write down the technique, and you must make an Intelligence/Calligraphy roll against a TN of 10 x (Technique Rank). If someone who does not know the technique attempts to write it down, the TN is increased by 10.
Kata may also be written down in a similar fashion, though as they are simpler that full techniques it is faster. You may write down two kata in a single season, and the TN of the Calligraphy roll is 10 x (Mastery Rank).
Using Records
It takes two seasons to learn from a technique scroll. In each season, you must make a Intelligence/Skill roll against TN (10 x Technique Rank) or the season is wasted. If you succeed, you learn the technique, assuming that you meet all of its pre-requisites.
It only takes one season to learn a kata from a scroll. You must make an Intelligence/Skill roll against TN (10 x Mastery Level). If you succeed, you gain 2xp towards learning that kata, which may be combined with other xp to meet the full cost.
Finally, technique records can be used to gain insight into the skill they discuss. Such records generally give 2xp to a reader per season. Records also have a cap, which is the highest skill rank they can teach you. The cap is generally equal to twice the level of the kata or technique in the scroll.
Example: Hiruma Nobunaga finds the records of the first three ranks of the lost Hiruma school. He spends two seasons studying the first technique, and succeeds at both of his TN 10 Intelligence/Kenjutsu rolls and learns the technique. He then spends a season studying the scrolls and earns 2xp to spend on kenjtsu, as his current kenjutsu (5) is less than the cap (6).
School and Family
Benefit: +1 Stamina
Benefit: +1 Reflexes
Skills: Athletics, Kenjutsu, Kyujutsu, Investigation, Etiquette, Battle (Skirmish), any one High or Bugei Skill
Honour: 6.5
Outfit: Light armour, Daisho, bow and arrows, stuff
Techniques
Rank 1: The Way of the Wolf (Fully integrated)
Version 2
You gain +1k0 bonus to attack rolls when attacking a target who is engaged with one of your allies (in this context, engaged means in melee range basically).
Additionally, you may add your ranks in Athletics or Defence to your Armour TN.
Version 1
After Initiative is rolled at the beginning of a skirmish, you may take a Free Action to lower your Initiative score to match that of an ally who is also trained in this technique. If you and an ally with the same Initiative attack the same opponent, you each gain a +1k0 bonus on your attack rolls for each ally attacking the same foe. The maximum number of bonus dice you can gain on a single attack roll is equal to your Insight Rank +1.
Rank 2: Leap of the Wolf (Fully integrated)
If you are in the Full Attack stance, you can leap forward and attack an opponent up to 15’ away without taking a Move action. All of your attacks on this Turn must target that opponent (NB: this means that the free movement must be taken before you make any attacks).
Rank 3: Bite of the Wolf (Not integrated)
The attacks of the Wolf can slow their enemies. When you assume a Stance at the start of your Turn, you may choose a target within 30’. If you successfully hit him during your Turn, the target cannot take Move Actions to move from his current position. During the Reactions Stage, an affected opponent may attempt an Stamina Ring roll against a TN of 25 to negate the effects of this Technique (the opponent does not suffer penalties from his Wound Rank for this roll). If he fails, the effects of this Technique end during the next Reactions Stage (the second Reactions Stage after he was struck).
Rank 4: ??? (Not integrated)
No-one in Kanazawa knows the fourth technique of the Hare.
Rank 5: ??? (Not integrated)
No-one in Kanazawa knows the fifth technique of the Hare.
Invented N/A means the sensei did not invent the technqiue