This is designed to simplifying and Explaining the
Subway Map using the Mun and Duna as examples totaling up your Delta V.
Note All these Numbers are about what is needed you may be able to get there and return for less or it may take practice to get there in one piece ~ The Thaytor.
MUN LANDING EXPLAINED
This is the launch from the Pad at KSC to Low Kerbin Orbit.
When you are in a Low Kerbin Orbit wait for Mun Rise point pro-grade and add about 860 Delta V To your craft or your node if pre-planning and look at the results. You either have a mun encounter or you are close to one.
Ok you are going to encounter the Mun this does not mean you are going to orbit the Mun. As you approach the Mun look at your flight path. Most likely you are going to either Hit the Mun or you are going to fly by the mun and head off to parts unknown, both of which are not quite what we are after for a proper Mun Landing. On the subway map between low mun orbit and mun intercept we have the number 310 this is about what is going to be needed to change our mun intercept to a mun orbit.
Low Mun orbit to landing states 580 It can be done with practice bring extra fuel and F5 for safety and remember 890 DV is required to come home so save some on your landing.
You are landed on the Mun and are wonder how do I get home? You have already Spent about 6250 in DV. Look at your Kerbal engineer what is the total there. <640... might want to send a rescue craft
Launch and point either east or west get your orbit around 8000 meters. Now look at the map see the line that goes through the Mun? With your back to Kerbin the point on the left add a node there burn prograde till you are <60,000 meters off of kerbin you will go home. Yay! With Aerodynamics no heat shield is a problem so you might want to go around skimming around 50km-60km a couple of times to burn off heat.
From KSC to Duna
This is the launch from the Pad at KSC to Low Kerbin Orbit.
This is the fuel needed but it will be used in the same burn(s) as step 3 and 4
A good well planned trip to Duna needs A Launch Window Planner for your timing. Use it to get your bearings and burn about 1090 DV.
Yeah if you are lucky this was fixed in step 3 if not it will be a small burn
This is a good point to aero-brake saves fuel and just like step 3 going to the Mun you have to either not hit or barely miss Duna and slow yourself down around the periapsis to get a circular orbit
Once your Apoapsis is around 52000 meters add energy at you apoapsis to go circular
Landing practice, parachutes, patience and prayer gets you down with your engines pointing to the ground.
1300 to get to low duna another 360 to get you almost to InterPlanetary
Now another 140 to get back to kerbin influence. Aim well and kerbin will grab you on it own if not go to 10
Now you will need to slow down again if you missed kerbin completely it could take about 950 m/s to slow down around kerbin. Please place your antennas and solar panels away and make sure your snacks are stowed.
You forgot parachutes? Well not all is lost if you have a Greater than 1.3 TWR use your final 300 DV and land that way.
Ok the other planets and Moons are similar to these. My numbers are not the most efficient nor are they the best. This is for people who need a General Guideline not experts. If you need more in depth see dasvaldez during his streams.