On the pad Stats
1.4-1.6 Thrust to Weight (TWR) and 2000 Delta V on the pad
1.2-1.4 TWR and >1500 Delta V for the kicker
3500 Delta V (atmospheric) before payload
*Launch Profile
On the pad Look at your craft. Is it sleek and aerodynamic or are there parts sticking off of it? If you can use a fairing if not go slower.
50m/s Turn about 5 degrees towards the East.
5000m Check your speed 150 m/s to 160 m/s and you are golden, keep turning to the the east by stay just off prograde.
10000- 15000m Turn your craft east to about 45 degrees Slowly until craft is half way to horizon) and burn until your apoapsis is 45000m
45000m apoapsis Turn craft towards the east more until either you reach the line between blue and brown or 80,000-85000m apoapsis (This will also be about the time that you stage to your kicker)
85000m apoapsis Kill engines and coast. Your altitude at this point should be around 42000-50000m So start to plan to Circularize your orbit
Apoapsis Circularize your orbit by Burning prograde till your periapsis is CLOSE to your Apoapsis. Either just before or just after your orbit is circular your kicker should be near empty and should be sent on home. Many Pilots will actually drop their kicker when their periapsis is at 19,900 meters so that it burns up in orbit.
* It should be noted with current aerodynamics if you get too far off of prograde your ship will flip at certain speeds stay below terminal velocity
Build Aid
Build your payload based on final conditions ie orbit and/or lander
Build a Transport stage to get to where you are going use the cheatsheet to get the Delta v you need. (Engine efficiency is important here)
Add fairing if possible if not add delta v to step 5
Kicker stage- This gets you from around 50000k to kerbin orbit around a 80,000 apoapsis/periapsis 1 This should be 1500m/s - 2000 m/s Delta v and 1.5-1.7 TWR.
Lifter Stage - This Must finish out your 4500 m/s Delta v so subtract the Delta v from the stage above and that number will be your minimum Delta v you also want to Make sure you have at least 1.5 TWR and no more than 1.7 If you are too heavy add engines if you are too light add fuel or limit your engines. Additional fuel if your payload looks funny and does not fit in a fairing.
Kerbal Space Program Key-Binding Page
What is Cup Staging!
Cup staging is where a stage is wrapped around another stage and separates in one piece and the inner stage comes out and continues on.
The normal build uses either the Rockomax Brand Decoupler or a Tr-38-D with 4 cubic octagonal Struts in quad symmetry with four orange tanks attached to them. Once engines and nose cones are attached the stage is complete except for strutting. This was designed by DasValdez to get around the decoupler bug with radial decoupers in KSP .90.