Healers who work for the Department of Magical Accidents and Catastrophes have a more erratic schedule than hospital Healers. They may be called multiple times a day or only once a week. The cases the Healers see on magical accident scenes are typically a little stranger than the common cauldron explosions and wands backfiring. To keep their skills sharp, the Accidental Magic Reversal Squad Healers train together or volunteer at hospitals like St. Mungo's when they have downtime. To give them more work, the Accidental Magic Reversal Squad was put in charge of all splinching accidents. Splinching is the separation of random body parts. It occurs when you are distracted during Apparition. Although it may take awhile to recover the separated parts, the treatment of the actual splinching is rather simple - apply dittany. Dittany helps fresh skin grow over the wound, minimizing blood loss and improving natural healing. The emotional side effects of splinching are usually more troublesome. It requires the right combination of patience and sedation.
ABC is the principle that Healers of the Accidental Magic Reversal Squad follow on any scene. A is for Air. First and foremost, Healers must make sure all victims are breathing properly. If the airway is blocked for any reason, Anapneo is cast on the victim.
B is for Blood. Healers keep many vials of blood-replenishing potion ready for those who have lost a lot of blood. They also check that the blood is circulating properly. The pulse is taken to determine the heartbeat of an individual. Pulses can be palpated (felt) by fingertips where the blood vessel can be pushed against a bone. The first pads of the index and middle fingers are used to get a pulse. The thumb should never be used because it already has its own faint pulse.
The carotid pulse is the strongest one. It is located on the neck, so it is not always practical to use the carotid to get a pulse. Would you want someone prodding your neck after witnessing something crazy? You must get permission from the person and have him or her sit down or lie down.
The brachial pulse is the preferred pulse to use for infants. If you look down at the crease your elbow makes on the inside of your arm and place your fingers right above that crease (on the inside, as close to your body as possible), you should be able to feel your pulse.
The radial pulse is one that is most commonly used to measure heartbeat. It is located on the thumb side of the wrist. Just slide your fingertips down from the thumb until you feel the pulse.
Pulses can also be felt behind the knee, near the ankle, and on top of the foot. Those are not as easy to access in an emergency situation. Also, keep in mind that these are locations of human pulses. They will not be exactly the same in other creatures, even human-like creatures. Vampires, for example, are notorious for extremely faint pulses. If you cannot find the pulse on any creature, including humans, your best bet is to quickly locate the heart.
C is for Calm. A Calming Draught is extremely effective at calming someone down after a shock, trauma, or emotional outburst. Many further magical accidents have been prevented by giving everyone at the scene a Calming Draught. Some Oblivators even ask their fellow Squad Healers for some Calming Draught when dealing with difficult victims. People and creatures in extreme pain may need more sedation before transporting them and a couple of drops of Sleeping Potion will do the trick.
Healers will also perform some minor healing using Episkey, but the main focus is to get everyone stable using the ABC principle and relocate them as quickly as possible so that they can get the care that they need.