Knock Rummy

The object of the game is to be the first person to run out of cards

For the best fun, use two decks of cards instead of one, take the jokers out.

PLAY: The dealer deals 7 cards to each player and put. The person to the left of the dealer starts by either laying down at least one set or run, or drawing cards until he/she can lay down a set or run:

  • a run or sequence consists of three or more cards of the same suit in consecutive order, such as
  • 4, 5, 6 or 8, 9, 10, J.
  • a set or group is three or four cards of the same rank, such as
  • 7, 7, 7.

A card can belong to only one combination at a time - you cannot use the same card as part of both a set of equal cards and a sequence of consecutive cards at the same time. For example if you have

7, 7, 7,

8, 9 you can use the 7 either to make a set of three sevens or a heart sequence, but not both at once. To form a set and a sequence you would need a sixth card - either a 7 or a 10.

A player, on their turn, may rearrange cards that have been laid down, combining and splitting runs and sets as long as the remaining cards are valid runs or sets so they can use those cards in creating a new run or set and/or an existing run or set. The player continues to draw cards until they can play. Once they have played all the cards they can/want they knock and it's the next player's turn. The player that runs out of cards first is the winner.

heart
heart
heart
diamond
heart
spade
club
club
club
heart
heart
heart
heart
club
heart
diamond
spade
heart