Lens Shader
View > Projection> Lens Shader
Input by Parameter
zoom
x
y
Time
dofx
dofy
aspect
Output
P
I
I = (x/zoom, y/(zoom*aspect), 0)
View > Projection> Lens Shader
Input by Parameter
zoom
x
y
Time
dofx
dofy
aspect
Output
P
I
I = (x/zoom, y/(zoom*aspect), 0)