Ease Curve

float trajectry;

float activeAge = @P.x;

float bias = 0.5;

float toConstant = 4;

float ageStreach = activeAge/toConstant;

if(ageStreach<1){

trajectry = pow(ageStreach,bias)/bias;

} else {

trajectry = ageStreach - (1-1/bias);

}

@P.y = trajectry * toConstant;