- begonnen met de conclusie: prima!
0. INTRODUCTION -- [waarom 0]? -- is ook meer ABSTRACT! [maar als zodanig: OK]
- [suhhestie]: gamification is intertwined with the human construction and perception of space ==
gamification is intertwined with the human construction and perception of space and time
- [en dan ook]: construction of space and time
1. EVERYDAY LIFE [840] -- WHERE WE FOUND OURSELVES [mooie titel]
- not crucial to our well immediate being -- not crucial to our immediate wellbeing
[verder: prima!]
2. VIRTUALIZATION [989] -- FIRST CONTACT WITH HUMAN WORLD-SHAPING (the thing that is up for analysis)
- While this is a correct assesment -- ... assessment
- [en wederom, verder: OK!]
3. SPACE + 4. REALITY[1010] -- HOW WE PERCEIVE OUR WORLD AS SPACE AND HOW REAL IT IS
- 3 + 4?
- but discussing that would take -- since ...
[mooi en solide stuk, m.n. een goede referentie naar Kant!]
5. MAPS [720] -- OUR PERCEPTION OF REALITY IS NOT PERFECT / OBJECTIVE, ALSO SUBJECTIVE
[prima, en leuk om op het laatst toch Plato's Camera te zien]
FEEDBACK [690] -- WE ARE DEVELOPING OURSELVES AND THE WORLD
- we previously had to undertake long journeys to to reach -- ... to reach
- curves, jumps, warms, splits, joints -- ... warps ... [?]
[verder: prima!]
7. LEARNING [800] -- PERSONAL EFFECTS OF GAMIFICATION
math games (REF): (ev) http://computerbasedmath.org / http://www.ihatestatistics.com
en: Eliëns A. & Ruttkay Z., Math Games -- an alternative (approach) to math education?, In Proc. GAME-ON 09, 10th Int. Conference on Games and Simulation, Breitlach (ed.), November 26-28, Dusseldorf, Germany, pp. 68-72, ISBN: 978-9077381-53-3
recycling glass or batteries (REF): thefuntheory.com
motivated by different types of things (REF types of motivation): Lepper M.R., Greene D. (eds) -- The Hidden Costs of Reward: New Perspectives on the Psychology of Human Motivation, Lawrence Erlbaum Associates (1978)
[en verder, wederom: prima!]
8. GUIDANCE AND MONITORING [780] -- EFFECTS OF GAMIFICATION ON A LARGER SCALE -- IDENTITY, CONTROL, RESPONSIBILITY
[prima!], met ev REF voor Utopia: Howard P. Segal, Utopias: A Brief History from Ancient Writings to Virtual Communities, Wiley (2012), ISBN 978-1-4051-8328-4