Races
There are a total of 14 'races' between Arcanus and Myrror (three are actually separate human cultures), and a PC can in theory be from any of them, though several of them have no known heroes.
Barbarian (Human, Cultural Package) [16]
Cultural Attribute Modifiers: +1 HT, +1 Will
Cultural Skills: Thrown Weapon (Axe)@DX+0[1]
Racial Reactions: Average (0 points)
Tech Notes: only spellcasters are shamans.
Special Units:
Berzerker: ST 16, HT 12, Axe@DX+2, Thrown Weapon(Axe)@DX+2
Beastmen (Racial Package) [44]
Attribute Modifiers: ST +2[20], HT +1[10], HP +3[6], Will +1[5]
Advantages: DR 1 [5]
Racial Reactions: Poor (-2 points)
Tech Notes: Few restrictions.
Special Units (replace default racial package)
Centaur [95]: SM +1; ST +2 [SM; 18], HT +1[10]; HP +8[SM; 14], Move +5 [25], Will +1[5]; DR 1[5], Four Legs[5], Hooves[3], Lifting ST +8 (no fine manipulators -40%, SM -10%)[12], Racial Reactions: Poor [-2]
Manticore Riders:
Minotaur [169]: SM +2; ST +15[SM;120], HT +2[20]; HP +10[SM; 16], Will +2[10]; DR 1[5]; Racial Reactions: Poor [-2]
Dark Elves (Racial Package) [28]
Advantages: Energy Reserve (Magic) 4 [12], Magic Resistance 3, Superior [15]
Racial Skills: Arcana@IQ[4]; Arcane Blast @+1[1]
Racial Reactions: Very Poor (-4 points)
Tech Notes: expert spellcasters.
Special Units:
Nightblades:
Nightmare Riders:
Warlocks: superior wizards
Draconians (Racial Package) [68]
Attribute Modifiers: HT +2, Will +2
Advantages: DR 1 [5], Fire Jet 1d6 [5], Flight, Winged [30]
Racial Reactions: Poor (-2 points)
Tech Notes: produce flying steeds and flying ships. Poor on land.
Dwarves (Racial Package) [88]
Attribute Modifiers: HT +4[40], Will +4[20], HP +10[20]
Advantages: Comfortable Wealth [10]
Racial Reactions: Poor (-2 points)
Tech Notes: dwarves don't do magic, but they are expert smiths and have primitive steam cannons.
Gnolls (Racial Package)
Attribute Modifiers: ST +4