Creatures of Chaos are summoned from fire; they are naturally found near certain volcanoes.
Small, flying creatures that attack with spells
Arcane Blast (14): 1d+2 Burning, Range 50/100, Acc 2 (12 shots)
Arcane Touch (14): 1d Burning, Melee C,1
Traits: Flight (Winged)
Skills: N/A
Notes: Regular Summon (100/3; 4 units)
Large magical bears.
Claw(12): 3d cutting, melee C,1
Traits: Bestial, Cannot Speak, No Fine Manipulators, 4 Legs.
Skills: N/A
Notes: Regular Summon (70/2; 2 units).
An immense lizard-like beast. Basilisks are so frightening to behold that they can turn their enemies to stone simply by gazing in their direction.
Bite(14): 6d cutting, melee C,1
Gaze(14): cone 5 (range 5); HT-1 or turned to stone.
Traits: No Fine Manipulators, 4 Legs.
Skills: N/A
Notes: Regular Summon (325/7; 1 unit).
The deceptively soft, feathered touch of the cockatrice is capable of turning even the hardiest creatures to stone.
Peck(14): 2d piercing, melee C,1, and target must resist (HT-2) or be turned to stone (primary attack need not penetrate DR).
Traits: Flight (Winged), Bestial, Cannot Speak, No Manipulators.
Skills: N/A
Notes: Regular Summon (275/8; 4 units)
Giant, Poisonous, Web-casting spiders
Stinger(14): 2d piercing, reach C,1, and followup: poison, 5 tics of 1d (each resistible, HT+0)
Web (14): Binding (ST 60), radius 4. Binding can be attacked as an object with DR 0, 60 HP. 1x/combat.
Traits: Clinging.
Skills: N/A
Notes: Regular Summon (200/4; 2 units)
A giant golem made of earth; lasts for the duration of a battle, and then vanishes.
Bash (16): 12d+2 Crushing, Melee C,1
Traits: Immunity (Petrifaction, Poison).
Skills: N/A
Notes: Combat Summons (60 energy). The game can use them as garrisons and wandering monsters.
These monstrosities, just as their mythological namesakes, are so ugly and frightening to behold that enemies who mistakenly peek in their direction are turned to stone.
Bite(16): 3d+1 cutting, melee C,1.
Gaze(16): cone 5 (range 5); HT-2 or turned to stone.
Traits: Flight (Winged), Four Legs.
Skills:
Notes: Regular Summon (600/15; 4 units)
An enormous, wall-crushing stone giant. The massive stone giant is impervious to stoning attacks and can hurl huge boulders at its enemies.
Bash(16): 7d+2 crushing, melee C,1.
Rock(16): 7d+2 crushing, range 50/100, Acc 2; explosion (2 shots)
Traits: Immune (Petrifaction, Poison)
Skills:
Notes: Regular Summon (450/9; 1 unit)
An enormous lizard-like creature.
Bite (18): 10d cut; reach C-2.
Tail Swipe(18): 3d crush, cone 4 (range 2)
Traits:
Skills: N/A
Notes: Regular Summon (700/15; 1 unit).
A colossus is a rockwielding fighting machine immune to all known forms of poison and petrification.
Bash(18): 10d crushing, melee C,1.
Rock(18): 10d crushing, range 50/100, Acc 2; explosion (2 shots)
Traits: Immune (Petrifaction, Poison)
Skills:
Notes: Regular Summon (800/17; 1 unit)
A gigantic, poisonous, tunneling land wyrm. The great wyrm (for all its bulk), with its ability to tunnel underground, is frighteningly fast on the battlefield.
Bite (18): 10d cut, and followup: poison, 5 tics of 4d-1 (each resistible, HT+0)
Traits: Warp (Range 100; ground only)
Skills: N/A
Notes: Regular Summon (1000/20; 1 unit).