Games Development and Evaluation

Project description and objectives:

The game industry has been experiencing a huge growth for the past decades. Moreover, it has been more and more in evidence among a wide and diverse range of user's profiles and has become an integral part of everyday lives. Currently, there is variety of games (from casual to serious) available in personal computers, consoles, mobile phones, and even in the digital television systems. In general, they should also satisfy a number of critical nonfunctional requirements, such as portability, gameplay, level of graphical realism, emotional issues, etc, to meet users' and companies' expectations. In the project we focus on the development and evaluation of casual and serious games. We explore some important issues in order to generate optimizations, particularly with respect to constrained graphics and level of interactivity. The development process also includes details from the initial concept to the fully realized, playable game. In particular, the Blender Game Engine (BGE) and Unity are the main game engines we use on this project which also includes mobile platforms and haptic devices.

Supported by: