Deformable Models and Animations Using Physics Engines and GPU Programming

Project description and objectives:

Interactive 3D applications require numerous motions and variations to create a dynamic, believable character. This project proposes an efficient and expressive mesh deformation method to obtain realistic and interactive deformable models and animations using Physics engines and GPU programming. In particular, two haptic devices (the Phantom Omni and Falcon) will be used to touch and manipulate the virtual objects, and the NextEngine 3D Scanner will be used to capture 3D mesh objects in full color with multi-laser precision.

Supported by: