Warning Iceberg!

Electronics - Level 2

Overview

This project investigates how humans have explored the Antarctic, builds skills of making simple circuits (with sound buzzer too!) and gives pupils the chance to build an iceberg warning tower.

We have included a range of exploration activities. They have been designed to promote curiosity and give pupils a sophisticated knowledge base with which to create their tinker time project. However, if time is short, please feel free to select the most appropriate activities for your pupils.

Antarctic or North Pole

Print off slides 9 and 10 to use as voting cards. Alternatively use mini-whiteboards.

Q) Antarctic or the North Pole?

This is a quick all-pupil response activity to introduce Antarctica. It is common for pupils to confuse Antarctica with the North Pole.

Once pupils have voted - share the interesting facts contained in the teacher notes.

Q) Shackleton's expedition 1914-1917: What happened?

Shackleton

Shackleton and his crew

Use these google slides to find out more about Shackleton and his crew.

subject knowledge video 9.49 mins

Ask pupils to create a date, place, event record of events

How did they find their way?

Watch this 5 minute clip showing an overview of the Shackleton expedition and some of the navigation tools used (opens in new window)

You will need to to create an account to download this resource

Using a quality text to promote curiosity

This resource from the National literacy trust demonstrates how to plan a whole school immersion in a quality text to inspire and motivate reading and writing for real purpose and audience. The book chosen is the wonderful Shackleton’s Journey by William Gill, although the same principles could be applied to any text.

Circuits

Here are 3 ways to explore circuits in your classroom.

Use our range of resources to enable pupils to teach themselves and others!

Simple Circuits

Great for quick light up projects

Video tutorial

Simple circuits 2.pdf

PDF

Simple circuit.pdf

Image

simple circuits 1.pdf

PDF

Playdough Circuits

A playful way to explore and understand circuits and experiment with switches, lights, short circuits

circuits skill builder.pdf

PDF

Video tutorial

What is a short circuit?

Scrappy circuits and switches

Great for the Tinker Time activity

Scrappy Circuits

Scrappy circuits is an amazing resource to use with pupils.

Video tutorial

Video tutorial

Video tutorial

Can you make an iceberg warning system?

In 1915, Shackleton's ship the Endurance sunk and still lies at the bottom of the Weddell Sea around Antarctica. There have been several unsuccessful attempts to find the ship but next year a new expedition will try again...

Can you make an iceberg warning system?

Use your knowledge and skills to develop an iceberg warning system for the Endurance 22 expedition to the Antarctic.


Include an electronic element e.g. light or sound.

Think Where will your warning system will live? Will be on a ship, on an iceberg? What will be the main type of warning? How will it be triggered?

Make a prototype (a quick model, test it and improve it (look at the maker cycle below)

Explain how your warning system works

Iceberg Tinker Time pupil resource

PDF instruction sheet for Pupils

tinker time antarctica

Use the maker cycle google slides to help pupils to produce their best work.

For the 'housing/structure/holder'

Craft materials and recyclables

Cardboard cutters/scissors

Masking tape

(Optional)

Pipe cleaners

String

Elastic bands

Hot glue

Paper clips

For the warning system

Batteries AA

Battery pack 2xAA

LEDs

Wire connectors

(Optional)

Buzzers

Masking tape

Paper and binder clips

Foil

Key Stage 2 (lower): National Curriculum links

Science

Year 4

Living things and their habitats - recognise that environments can change and that this can sometimes pose dangers to living things

Electricity - construct a simple series electrical circuit, identifying and naming its basic parts, including cells, wires, bulbs, switches and buzzers

  • identify whether or not a lamp will light in a simple series circuit, based on whether or not the lamp is part of a complete loop with a battery

  • recognise that a switch opens and closes a circuit and associate this with whether or not a lamp lights in a simple series circuit

  • recognise some common conductors and insulators, and associate metals with being good conductors

Geography

Locational knowledge

Human and physical geography

Geographical skills and fieldwork

History

the lives of significant individuals in the past who have contributed to national and international achievements

a study of an aspect or theme in British history that extends pupils’ chronological knowledge beyond 1066

Design and technology

Design

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups

  • generate, develop, model and communicate their ideas through discussion, prototypes,

Make

  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately

Technical knowledge

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures

  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]

Key Stage 2 (upper): National Curriculum links

Science

Electricity - Pupils should be taught to:

  • associate the brightness of a lamp or the volume of a buzzer with the number and voltage of cells used in the circuit

  • compare and give reasons for variations in how components function, including the brightness of bulbs, the loudness of buzzers and the on/off position of switches


Geography

Locational knowledge

Human and physical geography

Geographical skills and fieldwork

History

the lives of significant individuals in the past who have contributed to national and international achievements

a study of an aspect or theme in British history that extends pupils’ chronological knowledge beyond 1066

Design and technology

Design

  • use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups

  • generate, develop, model and communicate their ideas through discussion, prototypes,

Make

  • select from and use a wider range of tools and equipment to perform practical tasks [for example, cutting, shaping, joining and finishing], accurately

Technical knowledge

  • apply their understanding of how to strengthen, stiffen and reinforce more complex structures

  • understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]

Useful websites and resources

4 minutes video clip giving an overview of Scott's expedition to the South Pole

Short clip exploring the role of photographers in expeditions