Lesson 5-5: Paper Prototype and Pitch Presentation
Objective: Develop and build a Paper Prototype
Design Project Guidebook Pages: 22-31
For the DARPA challenge, Engineers from all over the world create Robot Prototypes that have to perform basic tasks. Watch the following video and consider these questions:
What tasks do the Robot Prototypes have to perform?
What can the creators learn from the tests?
Why is it important to make a Prototype of an object or solution?
Prototype: The prototype is an early model of a solutions to challenge already defined in the problem statement.
User Interface: Screen that allows the user and a computer system interact.
Sketch your app’s user interface. Label the components you will use.
Design Project Guidebook pages 22-26
Example:
Example Guidebook Pages
Pitch Presentation
Now that you have designed your Prototype, you need to receive some feedback to learn how to improve your app. Make a pitch to your classmates that covers:
The Problem you've identified. Give some background information and reasons why its worth solving.
Describe your Solution by explaining how your app solves the problem you stated.
Define the User or Audience who is affected by the problem.
Show the different features of the app and Describe what the User will experience.
Feedback
Get feedback from your teammates (or others) on your Paper Prototype or Pitch Presentation.
Trade your Guidebook with another group and give feedback on their Prototype. Trade with 3 other groups total.
Design Project Guidebook pages 28-30
Here are some tips:
Seek the truth. Ask for honest opinions, and be open to criticism. For example: What do you think of this prototype? How would you use it?
Understand the reasons. Try not to ask yes/no questions. Instead, ask questions to understand which elements people like, what’s important to them, and why. For example: Why do you think this would be useful, or why not?
Give options. Show different options and learn from people’s preferences and the comparisons between them. For example: Which option do you like better? Why? What does it remind you of?
Look for new ideas. When you hear feedback, think about how you would change your prototype to make it better. Ask for new ideas to improve your prototype! For example: How would you make this better? If you could change one thing about this prototype, what would it be?
Review the feedback you received from other groups and circle the feedback you will use to improve your app. Then, summarize which parts of your design you will keep and which you will change. Design Project Guidebook page 31
What will you keep?
What will you change?
How will you make those changes?
If you finish early: Design Challenges
Design You Own:
Design your own Nike’s http://www.nike.com/us/en_us/c/nikeid
Design your own Vans http://www.vans.com/custom-shoes.html
Design your own font: http://www.fontifier.com