Lesson 5-4: Wild Idea Dash and One Standout Idea
Objective: Complete the Wild Idea Dash, receive Feedback, and construct One Standout Idea
Design Project Guidebook Pages: 18-21
From this course, what have you learned about creating apps or elements of apps that you want to include in your project?
Insight: A deeper, more complex understanding or a topic or subject.
Flesh them out: An idiom which means to add details.
Brainstorm what should your app could look like and how the user will interact with it. Sketch as many ideas as you can. Don’t worry if they’re crazy! (Design Project Guidebook pages 18-20)
Sketch your ideas on your own, then share them with your partner.
Guidelines:
Wild ideas are good!
Be visual (illustrate your ideas)
Defer judgment (don't assess or critique your ideas until you have finished all of them)
Quantity over quality
Build on your other ideas
Trade Design Project Guidebooks with your Partner. Read the Problem Statement (Design Project Guidebook page 17) and then give feedback on the following areas:
A) Does the Solution address the problem?
B) Would the user find the solution useful?
C) Is building the solution feasible (doable)?
D) Other notes:
What seemed useful?
What was missing?
Additional Questions
When you finish, return the guidebooks and review the feedback with a partner.
With your partner, use the best parts of your wild ideas and the feedback you received from others to create the first prototype for your app. Then, write a fuller description of what it will do below. It’s fine if your design changes later!
Design Project Guidebook page 21
Consider the following questions:
What feedback was useful?
How do you plan to incorporate it into your project?
If you finish early: Design Challenges
Design You Own:
Design your own Nike’s http://www.nike.com/us/en_us/c/nikeid
Design your own Vans http://www.vans.com/custom-shoes.html
Design your own font: http://www.fontifier.com