Objective: Build a whack-a-mole app that includes timing, animation, and random movement.
Watch the video about the Android Mash app you will build today.
Question: What could you do to improve the Android Mash App (Think about the creative challenges from Mushroom Mash)?
Challenge #1: Personalize the game by adding your own image for both the background and the “mole” or the "Android."
Challenge #2: Keep score. Add a label (“ScoreLabel”) to the user interface and use what you have learned about incrementing values to increase the score when the Android is touched. (Hint: You can create a variable, or use the text property of the label component.)
Challenge #3: Timer. Add a Label that Counts down from 20. The game should stop when the countdown reaches 0. (Hint: You can use the same clock component to activate the countdown).
Challenge #4: Re-set Button. Add a Button that re-sets the Score to 0 and the Timer to 20.
Challenge #5: Android Squash. When user whacks the android, make the android squash. (Hint: When sprite.touchdown activated, set picture of sprite to a new picture image).