You walk out into the wasteland with your trusty Mister handy at your side. Nothing is Impossible.
The Automatron expansion will allow you to play as robots and use Robot equipment. It also allows you to equip you're robots with cool gear.
Races: Three new playable races including Mister Handy, Protectron, And Synth
Mister Handy: Any characters who dislike robots may not talk to you or even attack you. Radiation can not make your health lower or higher. Drugs and Aid don't not work on you. In order to heal you must use scrap metal. You start with one of the two robot starter weapons and one of the three robot starting armors. As a mister Handy you can not gain exp or get levels. All your skills will be 30 and cannot be changed unless you have armor that changes it. all special skills start at five and cannot be changed unless you have armor that says so. Speed is 5 unless you have armor that says different.
Protectron: Any characters who dislike robots may not talk to you or even attack you. Radiation cannot make your health lower or higher. Drugs and Aid don't not work on you. In order to heal you must use scrap metal. You start with one of the three robot starter weapons and one of the three robot starting armors. As a Protectron you can not gain exp or get levels. A Protectron has three different forms. Military, Medical, And Construction. For a military Protectron its gun skill is 50 and the rest are 30 unless you have armor that says otherwise. A medical Protectron has a 20 in all skills except medicine which it has a 50 in unless you have armor that says otherwise. Every day you get either a stimpack or a Rad away. The Construction Protectron has a 40 in repair and a 40 in Survival and a 30 in everything else.
Synth: Synths Cannot be used in any campaign except ones set in the New England Commonwealth. If you are recognized as a synth most towns will attempt to kill you on sight and the Brotherhood of Steel will hunt to down until they kill you. Radiation cannot make your health lower or higher. Drugs and Aid don't not work on you. In order to heal you must use scrap metal. Synths Cannot be crippled.
*Can only be used by robots #Starter Weapon
Mister Handy's
Weapon
#*Mister Hand Rotation Saw/ Range: 5 ft. Roll D10 for damage. Durability infinite. AP 40
#*Mister Handy Blowtorch/ Range: 10 ft. Roll D12 for damage. Durability infinite. AP 30
*Mister Gutsy Plasma Gun/ Range: 30 ft. Roll D8 for damage. Durability 300. AP 20. Ammo Micro-fusion Cell. 12 shots
*Mister Gutsy Flame Thrower/ Range: 15 ft. Roll D12 +3 for damage. Durability 300 AP 30
*Junk Mini-gun/ Range :20 ft. Roll D10 to hit. Roll D8 for damage. Durability 200. AP 50 Ammo 5 mm. Shoots entire clip.
*Junk Shotgun/ Range 10 ft. Roll D10 to hit. Roll D10 for Damage. Durability 200. AP 40. Ammo 12 gauge. Shoots entire clip.
Armor
#*Mister Handy Modular Frame/ AC +10
#*Mister Handy Speedy Frame/ AC +5 (Speed up by 5)
#*Mister Handy Heavy Frame/ AC +15 (Speed down by 5)
*Mister Gutsy Modular Frame/ AC + 15
*Mister Gutsy Speedy Frame/ AC +10 (Speed up by 5)
*Mister Gutsy Heavy Frame/ AC + 20 (speed down by 5)
*Junk Spiked Frame/ AC + 5 (Bash Costs AP 80. if an enemy is in front of you, you can bash them move to where they are. Enemy takes 15 damage.
*Junk Tesla Frame/ AC +10 (50 AP to turn on. While on anyone within 5 ft of you takes 10 damage. 20 AP to turn Off.
Protectron
Weapons