The average citizen of this now apocalyptical world, scavenging the massive wastes doing their best to survive.
Average Joe: No Buffs or Debuffs
Health
Lvl 1 8+Endurance
Add for each Lvl D6+Endurance+Level
Base AC 10
Wearing Armor 10+Armour Bonuses
AP
Endurance x 5
Leveling
Each level gain 15 points for skills, Increases in health each Lvl = D8+Endurance+Level. Every other level gain one perk.
Individuals of Native American tribes were largely unaffected by the bombs still being able to survive. Because of this these individuals have experience in surviving the wastes. However they come from a different world, with low knowledge of complex ideas and general distrust from the populace they have a harder time integrating into larger wasteland groups.
+5 to survival and melee weapons, 2 point debuff to intelligence.
Health
Lvl 1 8+Endurance
Add for each Lvl D6+Endurance+Level
Base AC 10
Wearing Armor 10+Armour Bonuses
AP
Endurance x 5
Leveling
Each level gain 15points for skills, Increases in health each Lvl = D8+Endurance+Level. Every other level gain one perk.
Some individuals were able to survive the bombs through various methods preserving them in a form similar to those before the bombs dropped. These individuals often came from vaults but did occasionally come from other locations.
5 point debuff to survival and barter,+1 in intelligence.
Health
Lvl 1 12+Endurance
Base AC 10
Wearing Armor 10+Armour Bonuses
AP
Endurance x 5
Leveling
Each level gain 15 points for skills, Increases in health each Lvl = D8+Endurance+Level. Every other level gain one perk.
These are people who after being exposed to large amounts of radiation and are know immortal irradiated humans known as ghouls. These ghouls are able to come into contact with larger amounts of radiation then humans. This comes with a major drawback that ghouls may go feral after contact with enough radiation.
Increase in rad resistance, and do not require food nor sleep
Health
Lvl 1 8+Endurance
Add for each Lvl D6+Endurance+Level
Base AC 10
Wearing Armor 10+Armour Bonuses
AP
Endurance x 5
Leveling
Each level gain 15 points for skills, Increases in health each Lvl = D8+Endurance+Level. Every other level gain one perk.
These are ghouls who were ghoulified (ghoulified? Mutated ¯\_ (ツ)_/¯ idk) when the bombs first dropped. This means that these ghouls are much closer to being feral, and much more skilled. However due to their age they also fervent libertarian's and are very resistant to change in the status quo.
+3 to every stat at the cost of gained points when leveling, Increase chances of going feral, and +1 to all S.P.E.C.I.A.L stats
Health
Lvl 1 15+Endurance
Base AC 11
Wearing Armor 10+Armour Bonuses
AP
Endurance x 5
Leveling
Each level gain 10 points for skills, Increases in health each Lvl = D6+Endurance+Level. Every third level gain one perk.
These mutated humans were exposed to the F.E.V virus and are now huge hulking stupid green creature hated by everyone due to the action of the master.
+10 to melee weapons and unarmed,-2 to intelligence -5 to science - 15 to barter and speech when speaking to non super mutants, and 2 point increase to Strength, Endurance, and Agility.
Health
Lvl 1 25+Endurance
Base AC 8
Wearing Armor 10+Armour Bonuses
AP
Endurance x 5
Leveling
Each level gain 15 points for skills, Increases in health each Lvl = D10+Endurance+Level. Every other level gain one perk.
Synth's or synthetic humans as the name suggests are humans whom are synthetic
+2 Intelligence and +5 to all stats (this includes a +1 in all S.P.E.C.I.A.L stats not including intelligence), but stats can only be increased through updates and upgrade chips.
Health
Lvl 1, 12 +Endurance
Base AC 13
Wearing Armor 10+Armour Bonuses
AP
Lvl 1 18 +Endurance
Leveling
Robots level up slightly differently due to their nature. They need to find upgrade chips which are different for each robot and decided upon by your game master, as well as the same increase in health as humans with a D4 instead of D6 and updates with 12 skill points each level and a perk every 3 levels.
These robots are military robots whom are designed to kill. However they are obviously non-human while synth's are designed to look like people and third gen synths are nearly indistinguishable.
Same increased stats as synths with a +3 to agility and strength and a -5 to charisma.
Health
Lvl 1, 15 +Endurance
Base AC 15
Wearing Armor 10+Armour Bonuses
AP
Endurance x 5
Leveling
Robots level up slightly differently due to their nature. They need to find upgrade chips, as well as the same increase in health as humans with a D4 instead of D6 and updates with 2 skill points each level and a perk every 3 levels.
Feel free to change any of these stats to improve your experience.