Hello friend you are the most basic bitch on the planet. This option is just your basic human who is the child of the generations who lived after the bombs dropped. You are the baseline stats.
Stats
Average Joe: No Buffs or Debuffs
Health
Lvl 1 8+Endurance
Add for each Lvl D6+Endurance+Level
Base AC 10
Wearing Armor 10+Armour Bonuses
AP
Lvl 1 8+Endurance
Leveling
Each level gain 3 points for skills, Increases in health each Lvl = D8+Endurance+Level. Every other level gain one perk.
This option is like the waste lander but with the added experience of racism, being slightly dumber, and also being able to deck someone much better then your average waste lander.
Stats
Small buff to all survival rated skills, small debuff to intelligence.
Health
Lvl 1 8+Endurance
Add for each Lvl D6+Endurance+Level
Base AC 10
Wearing Armor 10+Armour Bonuses
AP
Lvl 1 9+Endurance
Leveling
Each level gain 3 points for skills, Increases in health each Lvl = D8+Endurance+Level. Every other level gain one perk.
This is the person you play in nearly every mainline fallout game. You were lucky enough (or sometimes unlucky enough) to be from a vault built by vault tech. You are healthier then your savage cousins on the surface but also less skilled and perhaps mentally damaged by experiments conducted by Vault Tech. Vault Tech “Revolutionizing safety for an uncertain future.”
Stats
Tiny debuff for each stat related to combat and survival, small increase in intelligence.
Health
Lvl 1 12+Endurance
Base AC 10
Wearing Armor 10+Armour Bonuses
AP
Lvl 1 8+Endurance
Leveling
Each level gain 3 points for skills, Increases in health each Lvl = D8+Endurance+Level. Every other level gain one perk.
These are people who after being exposed to large amounts of radiation and are know immortal irradiated humans known as ghouls. These ghouls are able to come into contact with larger amounts of radiation then humans. This comes with a major drawback that ghouls may go feral after contact with enough radiation.
Stats
Increase in rad resistance, and do not require food nor sleep
Health
Lvl 1 8+Endurance
Add for each Lvl D6+Endurance+Level
Base AC 12
Wearing Armor 10+Armour Bonuses
AP
Lvl 1 8+Endurance
Leveling
Each level gain 3 points for skills, Increases in health each Lvl = D8+Endurance+Level. Every other level gain one perk.
These are ghouls who were ghoulified (ghoulified? Mutated ¯\_ (ツ)_/¯ idk) when the bombs first dropped. This means that these ghouls are much closer to being feral, and much more skilled. However due to their age they also fervent libertarian's and are very resistant to change in the status quo.
stats
Medium buff to every stat, a Major debuff to learning skills, Increase chances of going feral, and +1 to all S.P.E.C.I.A.L stats
Health
Lvl 1 15+Endurance
Base AC 12
Wearing Armor 10+Armour Bonuses
AP
Lvl 1 12+Endurance
Leveling
Each level gain 2 points for skills, Increases in health each Lvl = D6+Endurance+Level. Every fourth level gain one perk.
These mutated humans were exposed to the F.E.V virus and are now huge hulking stupid green creature hated by everyone due to the action of the master.
Stats
Massive increase to physical stats, massive decrease to mental facilities, and Major Increase to S,E, and A of S.P.E.C.I.A.L
Health
Lvl 1 25+Endurance
Base AC 8
Wearing Armor 10+Armour Bonuses
AP
Lvl 1 6 +Endurance
Leveling
Each level gain 3 points for skills, Increases in health each Lvl = D10+Endurance+Level. Every other level gain one perk.
Synth's or synthetic humans as the name suggests are humans whom are synthetic
Stats
Increased Intelligence and overall stats (this includes a +1 in all S.P.E.C.I.A.L stats), but stats can only be increased through updates and upgrade chips.
Health
Lvl 1 12 +Endurance
Base AC 13
Wearing Armor 10+Armour Bonuses
AP
Lvl 1 18 +Endurance
Leveling
Robots level up slightly differently due to their nature. They need to find upgrade chips, as well as the same increase in health as humans with a D4 instead of D6 and updates with 2 skill points each level and a perk every 3 levels.
These robots are military robots whom are designed to kill. However they are obviously non-human while synth's are designed to look like people and third gen synths are nearly indistinguishable.
Stats
Same increased stats as synths with a major decrease to charisma.
Health
Lvl 1 15 +Endurance
Base AC 15
Wearing Armor 10+Armour Bonuses
AP
Lvl 1 20 +Endurance & Perception
Leveling
Same as Synths