Let's face it. Not all cars are perfect. And we all make mistakes. Just recently, I purchased the AC 378 GT Z right before the Motorcycles Update came out. After I downloaded the Motorcycles Update, I found that lost it. It was a car I wish I had never purchased, and I was thankful it wasn't in my inventory anymore. It had extremely sluggish acceleration (worse than the Bugatti 16.4 Grand Sport Vitesse), horrible top speed, horrible handling, and the worst nitro duration you can get. But thankfully, that car wasn't worth anything but 400,000 credits. That car would be a definite NAY! But I thought of giving a car some other rating system that worked, rather than just blab about it. Certain cars can get points taken off or added on, dependent on one thing. Speed multipliers. Here's how I judge speed multipliers:
If the speed multiplier is perfect, it will suffer no deduction. Let's say the new Ford GT enters as the highest and most expensive car you can get in the game. It has great stats all around, but it has a speed multiplier of 92.4%. In this case, it would only be able to get a maximum of four points, because it has a negative speed multiplier. If a Camaro ZL1 would show up with the same top speed, but a 85.7% speed multiplier, it would only earn a maximum three points, even if its got great top speed. NOW, this only applies to cars with any kind of speed multiplier. Cars that have 100% aren't going to have points taken away.
If a car has a bad top speed, and it has a negative speed multiplier, will they both count?
Yes, they will. If the car earns 2 points for top speed, and it has a multiplier of 88.8% (for example), it will only earn 1 point. An * will appear next to the number to signify it has a negative speed multiplier. If it has a positive multiplier, it will have a ^ next to the rating.
If a car has a very low score for top speed, and it has a negative speed multiplier greater than the value of the point rating for top speed, will it result in a negative score?
Unfortunately, yes. If the car earns only 1 point and it loses 2 points for having a multiplier of 76.3% (for example), it will result in a negative score.
In addition, if any car gets a negative score for top speed, the vehicle will automatically become a "nay" car.
Most of the vehicle in Asphalt 8 have an 80% speed multiplier or higher. Shouldn't you tweak it so the vehicle gets a more appropriate score?
I have the speed multiplier grading set up so that the vehicle can still get points without it being considered not worth the price tag.
Why do cars with a positive speed multiplier get added points?
It is extremely rare that a car has positive speed multiplier. Only two cars in the game have one. Even if they earn all 5 points for having very good top speed, they can add even more points for having a positive top speed. Let's say a Ford GT has a top speed of 340 mph at its MAX/PRO rank and on a tuning kit. If it has a speed multiplier of 110%, the car would actually be traveling 374 mph, although it would be displaying 340. In this case, it would earn 7 points, because its speed multiplier is above 105%, earning it 2 more points.
Why do cars with a speed multiplier of 99.5% or above get full credit?
Cars with any kind of speed multiplier are subjected to deductions or extra credit. If the car were to break even with a perfect 100% speed multiplier, it would get no points taken off. But, if a car were to show up with a speed multiplier of 99.99%, it would still have one point taken off, since it is not a perfect 100%.