Building should always begin with brainstorming MANY different options, discussing which one to pursue, then drawing it out to see how it will really work, THEN finally building a prototype. RECF has produced a document for the Build Process.
Each team gets one controller and brain and can use the shared materials from the robotics room. It is best if all team members know the names of the common parts and to know what parts are available in case we don't have something that is needed in your design. Here is a link to the VEX EDR Catalog of all parts. Here is a link to the VEX IQ Catalog of parts.
Several of the teams which we met at Worlds stressed that the concept of MODULAR DESIGN was very important to allow building of chassis and object manipulators to occur simultaneously as well as to facilitate speedy repairs. Modular design is accomplished when designers define interfaces between the different parts of the robot that allow for easy to connect and disconnect. For example, define two horizontal c-channels placed on the robot perpendicular to the wheels located at a certain height and a certain number of holes from the front of the robot and spaced exactly 18 bolt holes apart from each other. These two rails will always be located in the same position, height, orientation, and spacing no matter what the chassis design team does with the chassis. This allows the manipulator design team to focus on building arms or devices that rest on two other c-channels that can easily bolt to the chassis c-channels.
CAD design is one of the ways to plan your robot before actually building them with parts. Software such as Autodesk Inventor (Windows only) and Autodesk Fusion 360 could be used to model the robot, as VEX parts could be imported in, though none of the teams have done this yet.
Parts download: VEX IQ/VEX EDR (Found on the bottom of the site)
VEX Knowledgebase: http://gg.gg/mqas6
VEX EDR Curriculum is a great (but older) resource to use with all kinds of guides for building.
YouTube reveal videos and competition videos are an excellent way to see what is currently working and to spark your imagination for some things that are possible. Keep in mind that winning teams are going to be creating these designs on their own.
An example of a ratchet and paw gear mechanism
An example of a linear ball puncher
Video showing how to make a single-bearing, single screw, rotating joint.
DR4B Tutorial
Excellent explanation of rachets and performing several tasks with each motor. (Team 315G)
and a picture of the ratchet, but they use steel washers, not the thin nylon one pictured.