Welcome to Video Game Design!
A collaborative course where students come together to learn about game design and work together to create a game together!
The first quarter starts with units on design, art, and programming in the game engine Godot! The second quarter students then use Agile Project Development techniques to organize their work on all the different aspects to build a game! This can include, creating art assets, developing mechanics, working with sound and music, establishing a user interface, coding and programming mechanics, and a whole lot of team work!
Excited? Join Advanced Video Game Design!
In this class, students dive straight into game creation, working solo or in small groups with an independent studio approach. They develop pitches, prototypes, and project plans, guided by weekly playtests to refine mechanics, aesthetics, and dynamics.
Interested in seeing some past projects?
Here are some notable mentions of some of the games that mostly made it through the finish line!
Pilot a mech through a series of different hazardous planets to save your planet from the invading demons.
Play as a lone fruit bat trying to escape its cave to get outside while dodging spiders, snakes, and vampire bats!
Fight dinosaurs and robots as you travel through time to save your present day from its fated end by an evil scientist.
Downloading Games Instructions:
Click on the Google Drive link > Download the folder > Unzip the folder in your Finder > Right Click on a chosen game and select Open
Analyze Game Designs and Understanding Mechanics
Learn Concept Art
Learn Programming in Godot
Design and Build Games!!!
ADVANCED VIDEO GAME DESIGN
Welcome to Advanced Video Game Design! Whose prerequisite is Video Game Design!
In this class students go straight into game making, either in small groups or solo projects! This takes more of an independent studio approach to working where students come up with their own pitches, prototypes, and work structure for their projects! To help add structure there are weekly class play tests to help add specific deadlines on building mechanics and aesthetics and making sure the dynamics between them work. Peppered throughout the course are specific lessons that can assist students understand game development more deeply - such as how to use GitHub, level design, music theory, etc.