A rule that applies to all participants, throughout the event: don't do anything that could spoil the fun or endanger the safety of others. We all have a responsibility to ensure the good atmosphere and well-being of our fellow players.
Despite the fact that our characters will do various mischief to each other and often behave in reprehensible ways - as players and organizers, let's respect and take care of each other.
Example:
Character A is openly against non-humans, A would like to play it spectacularly. A arranges before the game with B playing merchant-non-human and brings items that B will put on the stall so that A can destroy them in public, maybe even set them on fire (this they will determine with the organizers on the spot), as well as the shirt he will tear on him in this scene. They also determine at what level of intensity they want to play the scene.
According to this principle, it's the experiences we have together that matter most. Supporting the play of others (from play to lift) is more important than playing according to the character, more important than winning, and even more important than the story we tell.
Some scenes direct attention to specific characters or groups of characters - try to help these people have a memorable experience by supporting their play, without taking over the spotlight. If you don't feel like participating - watch from the sidelines. That's fine, too. But don't intrude into another person's experience only to step into the spotlight instead of that person.
What might that look like?
Refrain from reacting if it would involve taking on the attention focused on someone else.
Example:
A brave female mercenary challenges a bandit leader to a duel. It is possible that she will lose this duel, but the scene will be spectacular. If you see that a player deliberately pushes her character into trouble - don't come to her rescue with the whole group, taking away the opportunity to experience a heroic moment.
React when another character's actions are impressive, even if your character's reactions will not be positive.
Example:
The character of the elf singer is just conducting a performance at the Inn under the Griffin, which got many people up to dance. You will support the scene by joining the dancing crowd, or by mumbling to your elven-skeptical companions that elves only know how to play, and won't get down to real work.
From the principle of "play to lift" follows one more thing - it is worth supporting the functions performed by other characters. Use the services of those characters who are competent in certain areas. Visit an herbalist if you need a potion, a guard - when you want to report a theft, and a type from under the dark star if your rival should be beaten. At the same time, if the character sheet shows that you have abilities in a certain field, expect orders from other people related to your profession.
We focus on realism, which means facing the consequences of your character's actions. So it's worth thinking carefully about whether a fifty-pound ninny should throw herself with her fists at a hundred-pound drake, or whether wooden pitchforks are the best weapons against ghouls. We count on you to play your characters well and understand their limitations.
Important: those who willfully and/or repeatedly violate the rules and mechanics of the larp, or do not follow the rules of the event, may be expelled from the game without the opportunity to return and without a refund.