Oscar the Grouch
Build a box out of two large tumbling mats standing on their ends. Put two or three students inside the mat box (garbage can) to act as Oscar the Grouch. Oscars like to make a mess of the gym by throwing balls out of the garbage can. Put gator balls into the garbage can for the Oscars to throw out. Everyone else moves around the gym to pick up the garbage and to practice their underhand or overhand throws back into the can. I ask my students to challenge themselves by throwing further back. It is the students throwing from further away that get a chance to get into the garbage can when we switch.
Snowball Fight
Build a wall across the gym using tumbling mats standing on end. Dump gator balls on each side of the gym. Build a box at the back side of each court of the game. Students are to throw over the wall (no dunking) while at the same time trying to catch the other teams throws. If a student is able to catch a throw they get to put that ball into the box at the back of their court (this acts like a point). I remind students that they want to be smart about where and how they are throwing so that it makes it difficult for the other team to make catches. This game can be played to see how many points are scored or you can declare that the team that catches the last ball is the winner, or both. It doesn't really matter as it is just for fun and to practice our throwing skills.
Asteroid Ball
Divide the class into two teams on each side of the gym. You will need a bunch of nerf footballs and gator balls as well as a large cage ball or Omnikin Ball in the middle. Line the two teams up on a line on each side. Pick two students from each team to act as an astronaut for their team. Astronauts are in charge of getting all the smaller balls back to their teammates so that their team can throw them at the cage ball and make it roll to the other teams side. If they make it to the other side the team scores a point. Astronauts are not allowed to throw balls at the asteroid or touch the asteroid. Players on each side should have a line that they cannot cross unless they are an astronaut.
Berlin Wall
Organize all the students on a line on one side of the gym. Setup tumbling mats on end throughout the gym space. Place these mats at different distances and set them up so that they are tough, but not impossible to knock over. Assemble as many tennis balls as you can find. Remind students that they must be on the throwing line to throw a tennis ball. Have students use all of their balls to knock over as many mats as they can. When all the balls are gone have the kids get the balls and try again.
Bench Ball
See Cooperative Activities
Pindown
Have a group of 4 or 5 students line up in a special line against a wall. Give all the other students a soft ball and bowling pin. Students setup their bowline pin somewhere in the gym (not against a wall). Students protect their pin using their body while throwing or rolling the balls to knock other pins over. Students may only take three steps away from their pin to retrieve a ball. We also have a "be nice to your neighbor" rule that doesn't allow a student to go after people close to them. If they are three steps away or closer they are considered neighbors. If/When your pin is knocked over you must pick it up and take it to the special line. Hand it to the first person in line and find a spot in the end of the line. Soon someone will bring you a new pin to setup in the game.
Frisbee Golf
Students each use a frisbee to score as small a score as they can as they move around our frisbee golf course. Students start each hole from the previous hole's ending point. Students count number of tosses to hit the final object of each hole. Students must make their throws from whereever the frisbee stops.
Ultimate Ball (Ultimate Frisbee)
Students are split into even teams (the smaller the teams the easier it will be for students to get into the games). One team will start off on offense and will receive the ball or frisbee from a kickoff from the other team. The offense will then try to pass the ball or frisbee amongst themselves to get it to the other teams end zone. Students may not move with the frisbee in their hands. Students may pivot like in basketball. Defenders must stay one arms length away from the thrower. If the item is intercepted or knocked down it is awarded to the defending team and they will instantly go on offense heading the other way. This game requires students to guard one another and be observant of everything that is going on. I start this game with an easy to catch and throw ball and slowly make it more difficult by using different balls or a frisbee.
Pinball
Give each student a bowling pin to setup on their side of the gym. Students try to throw balls at the opposing teams bowling pins until there are zero left standing. Students are not out when their pin is knocked over. Students who lose their pin may help others on their team keep their pin alive. Students may not sit down in front of their pin.
Ultimate Chaos
All players on scooters (seated). Game begins with both teams lined up on their back lines with volleyball in the middle. Volleyball is moved by passing and catching across the field. Bowling pins are setup scattered throughout the gym. If pin is knocked over it is reset and the person who knocked it over leaves the floor (until a goal is scored). This includes a missed catch or a scooter hitting the pin. There could be goal keepers. Each team has a wiffle ball/bean bag. When a person with the volleyball is touched by the other teams beanbag the person has to give the volleyball to the other team. Once a goal is scored all players return to starting lines and begin again.
Pin Down 2
This is like pin ball. Two teams battle to try to knock down the other teams pins. The difference is when a player catches a ball they get to set back up one of their pins.
Throwing with Opposition
Give a parent/teacher a hula hoop and facemask (for protection). Practice throwing with opposition with students. Have a parent/adult walk slowly across the gym. Have students attempt to throw balls through the hula hoop while throwing with correct form. Have the adult change the manner in which they moves as well as the distance from the students. After a student throws they must pickup their ball before they get a second attempt.
Bocce Golf
Give students one partner. For each group place a cone on the far side of the gym and give students a ball to sue to hit the cone. Only one student may leave the poly dot at a time. The first thrower attempts their shot from the poly dot. The second thrower attempts their throw from wherever the first throw stops. Students get a point for each throw. They want to have a lower score. Have students run back in forth (someone must be on the poly dot at all times) Hand out popsicle sticks for points.
Ninja Guard
Place a ball on top of a batting tee in the middle of the gym. Place polydots in a large circle around the batting tee. Have students throw from the poly dots trying to knock the ball off of the tee. One student gets to be the ninja in the middle who uses a bat to try to protect his balancing ball. If a person knocks the ball off of the tee they get to replace the ninja. Alternate throwers if needed.
Collect the Toys / NASCAR
Place a hula hoop around the outside of the gym (one for each two students/or three works too). In the middle of the gym place a bin with a bunch of throwable objects (beanbags, rubber animals, etc.) Students pair up in each of the hula hoops. They choose who will go first. On go, the first student needs to run all the way around the cirlce of hula hoops back to their hula hoop and give their partner a high five. They then run out to the middle bin of throwing objects. The student will use a toss (underhand or overhand) to throw to their partner in their hula hoop. The catcher must stay in the hula hoop to make the catch. If they make the catch they put the object in their hoop and the catcher then becomes the runner. If they miss the catch, the catcher picks it up off the ground and takes it around the circle and then to the middle. They will use that same item to toss to their partner that is now the catcher in the hula hoop. Keep going until you run out of items.
Rob's Game
Use a bucket full of throwable objects. Dump them out on one side of the gym. Place the bucket inside the key on the other side of the gym. Students pick up one item at a time and need to toss or throw them back in the bucket. They are not allowed in the key (or three point line or whatever you choose). When all items are tossed count how many are not in the bucket. That will be the score to beat. Try again.
The Great Escape
This game has three levels that a successful team has to complete to win. The first level is rolling gator balls to knock down all of the bowling pins on the other teams side. Have one person from each team be a getter to put all of the bowling pins into a bucket when they have been knocked over. Once all of the pins are done they move onto level 2. Level 2 requires students to throw the gator balls at the cones to knock off the balls that are placed on top of the cones. Once all of the balls on the cones are knocked over then the team moves onto level 3. Level 3 requires the team to throw their gator ball to make a basket on the other teams side of the gym. First team to score a hoop after completing level 1 and 2 would be the winner.
Castle Ball
Have class practice building castles out of 6 hula hoops. Setup 3 or 4 castles on each side of the gym. The object is to knock down the other teams castles while keeping your castles up. Teams are allowed to rebuild a castle when it gets knocked over. Teams are not allowed to throw at castles that are being rebuilt. First team to have all of the other teams castles not built will be the winner.
Castle Pool
This is a version of Castle Ball. Two teams on each side of the gym. Set up three castles on each side. Have the team place a cone inside one of the castles to signify the eight ball castle. This castle MUST be the last castle knocked down. Teams try to get the other two castles down first and then go after the eight ball castle. Teams can rebuild their castles when knocked down. If two castles are knocked down and the eight ball is open then the team can try to rebuild the other castles to close the eight ball castle from being hit. If the eight ball castle is knocked down early then it is an automatic loss for the throwing team.
Snake Ball
Divide playing area into 4 quadrants. Divide class into 5 teams with one team watching from the outside. Place a fitness ball or large ball inside the middle of the quadrants. Players from each team try to hit the large ball with gator balls moving it into other peoples quadrants. If the ball ever touches a person on a team then that team is out and is replaced by the out team. Setup a time limit and whichever quadrant the ball is in at the end of the time would be out or if the ball ever touches the wall in a teams quadrant they are out.
River Ball
Place cones to create a river in the middle of the gym. Have a set of students in the middle act as the piranha's. Everyone else is split between the other two sides of the gym. Students attempt to throw the objects over the river to the other team. If an item is caught they get to place it in their bucket. Piranhas get to place any objects they retrieve in their bucket. Team that has the most items wins. Stop with a few items left so the kids aren't fighting over them.
Throwing Stars
This is very much like shooting stars for basketball. Place poly dots throughout the basketball court. Hang a hula hoop from the rim of the hoop. Students are to run to a spot and throw from the spot to get it through the hula hoop. If successful, they get to take the poly dot back to their collection (their hoop area). This would be very good with the younger students, but could be very cool for older students if you can find ways to make longer throws across the court in a safe and successful manner.
Battleship
Two teams of three play against each other across the playing area or gym. Set up the gym so you have one mat (ship) for each three students. Have the players in the game agree on how far the mats will be from each other. On the floor in front of each mat, set up four pins. Place a scooter (lifeboat) and four gator skin or soft balls (ammunition) on the mat to start.
Designate someone to ride the lifeboat (scooter). The person on the scooter is the only person who can retrieve balls from the sea (gym floor) and bring them back to their mat (ship). However, the students on the mats may catch thrown balls or reach for them on the floor keeping one foot on the mat. The students on the mat are trying to knock down the pins at the other mat by throwing balls using correct overhand technique. At least one foot must be on their mat at all times.
When all the pins by your mat are knocked down, set them up and restart the game with another person on both teams lifeboats.
Sabakiball
Two teams pass a ball to down a field/court. Each person can move with the ball but must get rid of it in 3 seconds. If a ball is loose, anyone may pick it up. Teams must make three passes before a shot on goal. Setup a cone with a tennis ball on top in front of a wall or mat. knocking over the tennis ball would be a goal. Shots can be deflected off of the wall or mat. Make a goal box for only the goalie to use and a do no shoot line that people have to shoot behind. 5 on 5 including goalies.
Any Ball
This is a sort of ultimate ball game. You can use any type of item to throw that you would like. Changing the object makes the students change their strategies. Each team has one goalie who has a foot in their hula hoop and another hula hoop in their hand. One team starts with the object and passes it to teammates. Students can not move when they have the object in their hands. Student try to move that object up to the goalie as to throw it through the hoop. If the object is dropped or hits the ground the other teams picks it up and starts going their direction with it.
Aerobic Ball
Spilt the class into two teams. Place rubber dots at the end lines of each team. Place 8 bowling pins on the 16 rubber dots. Do the same thing for the other team. Students are to throw gator balls at the bowling pins and if they got knocked over they get to take that pin back to their team. When they get a pin they add it to the empty spots on their side. The goal of the team is to fill all of the empty rubber spots.
Container Ball
Split the class into two teams. Place two mats on end in each corner to create a container. Lay out a flat mat in the other corner to act as a jail. Place balls in the middle of the gym. Students are trying to get as many (or a certain number) of balls in the other teams container as possible. Guarding the container and/or jail is allowed. Students can throw to the container from their side or they can move to the other teams side to attempt a shorter throw to the container. If tagged on the other teams side they are sent to the jail. To get out of jail the student must catch a ball from a teammate.
Frog Pond
Place polydots all around the gym. Place a container in the middle of the gym. Students stand on the poly dot and attempt an underhand throw into the container. If they make it into the container they get to bring back the poly dot to their team (acts as points/could give each color a different point value).
Between Two Fires (A Pin Game)
Setup two teams on each side of the gym. Create an area at the backside of each court to act as the teams' basement. Each player gets a pin and sets it up on their side. Students will be throwing and rolling gator balls to try to knock down pins of the other team. If your pin is knocked down you will leave the pin and head to the other teams basement. In the basement you are trying to get a ball and try to knock down the pin of someone on the other team. If you are successful in knocking down someones pin then you get to go back to your teams' side anf set your pin back up. Goal is to get the entire other team into your basement before they get you into theirs.
Win the Hoop
Create multiple teams and give each team one ball to share. Setup hula hoops on the other side of the gym. When it is their turn, students are to underhand roll their ball toward the hula hoops. The goal is to get their ball to stop inside a hoop. If it stops in the hoop then they come and grab the hoop and bring it back to their team. Goal is to get as many hoops as they can and to try to get the final hoop.
Boom City
Split the class into two teams. Each team has three folded mat (4 if they are a big class). Place these mats 20-30 feet from the middle line. Dump balls out all over the floor. Place a bucket of 12 noodle pieces (or cones) at the backside of each court. Students are attempting to earn all of the other teams' noodles while keeping their own. When a mat is free, anyone from the other team may run across and become a catcher on the mat. When catching they cannot step off or touch anyone. If they make the catch they get to go to the other teams bucket and take a pool noodle back to their side. I made a rule that the same person can't be a catched on the same mat twice in a row. Students are also allowed to guard the other teams catching mat to make it diificult to catch. Players may move from catcher, to defender, to thrower whenever they want. Try to get all of the noodles to win. If someone wins you can move their catching mats back further to make it more difficult to win round two.
Move The Pin
Here is a video: Move the Pin
Hoopla (Hoop Shoot)
2 teams and each team has 5-6 hoops behing the endline. 5-6 students from each team go to opponents side and pick up a hoop to hold above their head. Students throw across the gym to get the ball through the hoop. If successful that student takes the hoop and runs it across to their side of the gym. The first team to have all hoops on their side wins the round. Level 2: Add blockers
Pindown Extreme
The goal of the game is to protect your team’s bowling pins while knocking down your opponent’s. There are seven bowling pins per side -set them up on any black line on your half of the gym except directly under the main basketball hoops (The endline, that is also the base of the key). Your team can have people protect the pins like a goalie in soccer. Use your hands, feet, face (not recommended). Kids can’t lay or sit in front of the bowling pin. If a pin is knocked down it stays down, even if you accidentally knocked it down yourself.
There are three ways to “earn” the chance to place your pin back up. First-If the opponent throws or kicks a ball in the air and you catch it in the air (no bounce catches) you earn the right to pick up one fallen pin. Only the person who makes the catch gets to stand up the pin. Second-Throw or kick your ball into the opponent’s ball bin (two mats on edge) you earn the right to pick up two fallen pins. Your opponents can block and protect their ball bin. Third- throw or kick your ball in any of the three basketball hoops on your opponent’s side and earn the right to pick up any of your team’s fallen pins.
Please set up a ”moat” in the center of the gym by placing cones on the green lines. This is a safety measure so kids are not standing toe to toe kicking and throwing the ball at each other. If a ball gets stuck in the moat kids aren’t allowed to go get it, only the teacher (I often protect my face so as not to get clobbered by an incoming ball.
The team that knocks down all seven of their opponent’s pins wins. This rarely happens.
3 Ball
FRISBEE SMACK DOWN
Equipment: Two storage containers of noodle pieces (blocks) (100 blue, 100 yellow)
Indoor Frisbees or mesh covered foam discs (15-20)
Jerseys to distinguish each team
Cones (6 per side)
Before classes arrive, place all Frisbees in the center of the gym. Place one container of blocks at the center of each sideline of the gym. (See diagram)
The object of the game is to be the team with the most towers built when the time expires or at the end of the round. Divide the class into two teams and send each team to opposite sides of the playing area. Provide a brief explanation of the Thrower/Catcher, Builder, Gatherer, Protector, and Destroyer positions. Inform students they can choose and change any position at any time during the activity.
When the music starts, teammates should attempt to get into as many 2-person Thrower/Catcher teams as possible. The Catcher will cross the midline to get between the end line and the wall (The Catch Zone). Throwers will then begin throwing Frisbees to their Catchers. Any Thrower/Catcher teams to make a successful throw and catch in the Catch Zone allows the Catcher to go and get 3 blocks from either container and put them on their team’s side. Each team will continue the “block earning” process, keeping in mind that for every six blocks earned, one tower may be built.
Builders are any players who choose to help build towers each time six blocks have been earned. Gatherers are any players who choose to cross the midline and go to the opposing team’s side to gather Frisbees and bring them back to their team’s side. Destroyers are any players from the opposing team who choose to throw Frisbees with the intent to knock down towers. Each Destroyer who knocks down a tower, causing one or more of the blocks to fall, must cross the midline and gather the six blocks and place them back into one of the containers. Protectors are any players who choose to defend a tower from the Destroyers thrown Frisbee.
The team to have the most 6-block towers built when the time expires will win that round. Clean up and start a new round.
Rules and Safety:
Gatherers may cross the midline to go and retrieve Frisbees from the opposing team’s side but may not throw Frisbees until they are back on their team’s side.
Protectors must understand they are at risk of being hit by Frisbees since they are guarding the towers. The teacher may administer a Time Out to any student that is intentionally throwing at another student.
Players may not touch a tower once the last block has been placed on top.
Target Ball
A great activity for practicing the underhand toss, overhand throw, and catching for K-2!
Set up 5 cones at each end of the gym.
In the middle of the activity area, place as many hula hoops on the floor as you can, with the closest ones being about 6 ft away from the cones at each end of your gym. Fill each hula hoop with a bean bag.
Have students partner up and go to a cone. Each team will have a softie to toss or throw to their partner. When the activity starts, the “catcher” will choose any hula hoop to stand in with both feet. The “thrower” will stand at their cone and underhand toss or overhand throw to their partner. If the catcher is able to catch the softie tossed or thrown by their partner while keeping both feet in their hula hoop, they pick up that bean bag and take it back to their team cone for a point. If they miss, they retrieve their softie and switch with their partner. Their partner then chooses a hula hoop to try and catch from.
Continue switching with your partner until the round ends and all bean bags have been collected. (I had more bean bags than hula hoops so I replaced the bean bags until there weren’t any more.)
I had levels for this activity:
Level 1: Can choose underhand toss, overhand throw, or a combination
Level 2: Overhand throw only
Level 3: Uncomfortable hand throwing (only one class did this and they all stepped same)