Human Foosball
Split the class into two teams. Create lines across the gym for the students to stay on. Students must be within two steps of their line. Students try to pass the the hockey puck or field hockey ball between their teammates to try to score a goal on the other team. These technique keeps students spread apart and allows everyone to play at the same time. Regular indoor hockey rules apply.
Last Pin Down
Directions: Divide the class up into groups of 3-5 students and line them up behind respective numbered cones. Each team get one puck. Line up 10-15 bowling pins on a line 20-40 feet away from the students. The game has two objectives, 1) Kcock the most pins down, and 2) knock the last pin standing down. The team or teams that accomplish these objectives win the game. All shots must take place from directly in front of the teams cone and each student gets one shot per turn. The student who strikes the puck must retrieve it and pass it back to the next person in line. Pins that are knocked down are to be brought back to the team that knock them over. The game ends when the final pin is knocked over.
Hockey Golf
“Gocking”
Directions: Divide the class up into groups of 3-5 students and line them up behind respective numbered cones. Each team get one puck and one bowling pin. Depending upon age group, set the cone 20-50 feet away from the teams cone on the other side of the gym. When the game begins the first person in line strikes the puck and attempts to knock the teams pin down. The second person in line runs out to where the puck stopped and attempts the second shot. This continues until the team is successful in knocking over the pin. The player who knocks over the pin is responsible for putting the pin back up and returning the puck to the first person in line. The team earns a point every time they knock over a pin.
Gotcha Hockey
Directions: Students should have prerequisite knowledge of safe handling of hockey equipment. The object of Gotcha Hockey is to strike other players in the foot with a hockey puck. If a player is hit in the foot, the striking player calls out “Gotcha” and the student who was hit must do 5 squat jumps (or other exercise) before entering the game. Once the game begins, the pucks will be scattered and students may steal pucks from other students.
Rip-Off
Some students start with a ball while other students start without. Students without a ball try to steal the ball from other students who are moving around the gym.
Knock-Out
All students have a ball and try to keep their ball inside a boundary. Students can attempt to hit, or knock-out, other students by hitting their ball outside the boundary
Gauntlet
There are 8 squares with a defender in each square. The rest of the students are in line each with a ball. When it's their turn each student tries to stick handle around and past the first defender, moving on to the second, then the third etc. If a player gets their ball stolen they become the defender in that square.
Team Pin Challenge
There are 2 teams and each team get a set of bowling pins and half the gym. Players try to pass the ball at the other teams pins to try to knock them down. Students can choose to pass or block/guard their teams pins. First team to knock all pins down wins!!
4 Goal Hockey
There are 4 teams and each team has a goal. Numbers are called and those numbered students play and try to score at any goal. The team with the fewest goals wins!! Another option, have everyone play at the same time. Only allow one goalie and 2/3 defenders. Put out all pucks in the game. Students are trying to score in everyone else's goals. Play until every puck is in a goal. You could play for the least number in a goal or see who scores the last goal.
Clean up the Backyard
Students hit hockey or pickleball/bandminton balls across to the other teams side. Try to get more items on the other teams side.
Bottle Cap Hockey
Line up students and split them between two teams. Make large goals with cones. Place 3 students in goals and 3 students in the middle. Students in the middle get to move whereever they need to. Goalies have to stay on their line. Everyone else is on the sidelines. Sideline players may hit, pass, and score if a puck comes to them. They must stay on the line just like the goalies. Rotate in a circle everyone minute or two.
Hockey Race to 4
Put students into groups of 2 to 4. Place a handful of hockey pucks in the middle of the gym. Give each team a hula hoop. Each team will have one player go out on the floor at a time and try to bring back a puck. The goal is to be the first to get 4 pucks in your hula hoop. Teams make take pucks from other hula hoops as well as the pile in the middle.
Battleship Hockey
Create two teams on each side of the gym. Create two or three boxes on your gym floor (using painted lines or make your own with tape) for each team. Each team tries to protect their ships while trying to land hockey pucks on the other teams ships. If a ship gets 6 hockey pucks on it then it sinks. Play until a team loses all of their ships and start again. Feel free to increase the number of pucks to sink a ship. You might also add pins that allow a team to revive a ship after it has sunk. You could also decrease/increase the size of the ships. Could also play for a certain amount of time and try to get as many pucks on as they can. Place mats against the back walls so that pucks can't bounce off of the wall and onto the ship. This makes the pucks slow down a bit and the kids have to use touch with their hits.
Ground Attack
Equipment: For each student: one hockey stick and one puck. 20-30 bowling pins scattered
around each team’s side of the gym. I put a buffer of 4 cones in the middle of the gym to keep
the two teams separated. They can come into the buffer to get a puck but must drag it to their
team’s side in order to strike.
How To Participate: Place an equal number of bowling pins on each side in a scattered
formation. Divide the class into two equal teams with each team on their own half of the gym
to start. Each player has a pin they are guarding behind them and a puck they can strike in front of them.
When the music starts, each team tries to strike their puck across the buffer to hit and knock
down the opponent’s bowling pins. At the same time, they are trying to protect their own
bowling pin from being knocked down. Once a pin is knocked down, it stays down and cannot
be set back up.
Students must only block pucks from traveling with the blade of their stick and not their feet.
Strategy for spacing: If a student knocks down their own pin, it stays down and they now
become a “striker” who can focus on knocking down the other team’s pins. Sometimes a
student knocks down a pin on their own team’s side. It stays down and cannot be put back up.
If a student needs to leave their pin to go get a puck and a team member sees a puck coming
towards their pin, they may stop it with their blade.
The activity continues until one team no longer has a pin standing on their side of the gym.
Reset and try again!
Closest to the Line
Have all students grab a pucket and a hockey stick and stand on one line on one side of the gym. The task is for students to try to get their puck to stop the closest to a line on the other side of the gym. I have students pick a number between one and five so that not everyone is hitting at the same time. This is a great closing activity for a hockey day.
Foursquare Hockey
Put students into 4 teams. Each team has a quadrant of the gym to be in. Each team will start with three bowling pins placed somewhere in their quadrant. Goal of the game is to keep your pins up while knocking down the pins of the other teams. We play 4 square rules so the other goal is to get your team to the top sqare and keep them there for as long as you can. Students are not allowed to faceguard the bowling pins. When a team loses all three pins then they are sent to the bottom square and the other teams move up to fill the space they vacated.
Critter Keepers
This activity is much like Rob’s Win the Hoop.
Equipment:
6 different colored cones (red, blue, yellow, green, orange, purple), set back about 2 feet to create a striking zone at one end of the gym.
20 hula hoops, set in two lines of 10, at the far end of the gym and away from the Team Tag lines. Distance depends on grade level.
12 Super 90s – 2 each of the colors that correspond to the cone colors.
One hockey stick per team
Lots of bean bags or whatever you want to use as “critters.” Start with putting at least 5 in each hula hoop.
Activity:
Have students sit in Team Tag lines behind a colored cone. The first student in line steps in front
of the cone with their team’s hockey stick and places one of the Super 90s on the floor to strike.
The second person, standing behind their team’s cone, holds the second Super 90.
The first “striker” uses proper cues and hits their Super 90 towards the hula hoops. They
immediately hand the stick off to the next person in line and follow their ball to see where it
lands. If the ball goes into a hula hoop and stays there, the first striker picks up their ball and
one bean bag. They run back to their team, place the bean bag by their cone, and hand their
ball to the next person in line. If their ball does not land in a hula hoop, they pick it up and run it
back to hand off to the next student waiting for their turn.
As soon as the second person in line receives the stick from the first striker, they can put the
Super 90 they were holding on the line and take their turn. Using two Super 90s allows
continuity and movement, instead of waiting for each student to chase their ball and return it
to the next person in line.
Students continue to strike and collect bean bags for their them when they are successful in
landing their Super 90 in a hula hoop.
Since there is a lot of movement in this activity and students running back and forth, remind
them not to interfere with another team’s ball.
4 Corners (mash up of the Dice Game, Win the Hoop, and Aerobic Bowling)
Create 4 quadrants in your gym. Each team will start with 3 bowling pins/hula hoops. If you are using hockey pucks = bowling pins but if you are using Super 90's = hula hoops. Each student with a hockey stick.
Roll the dice and add up the total. That will be the total number of pins or hula hoops that a team needs to earn to win the round. At the start of the game students start hitting their pucks/balls to knock down pins or get their ball into a hula hoop. If they do, then they get to retrieve the pin or hula hoop and add it to their collection. First team to get the required number of pins/hula hoops would win the round and get to roll the dice for the next round.