Scooter Pinball
Equipment: 20 bowling pins (10 for each team), 10 cones (5 on each side to mark the Goalie Box), jerseys for one team, scooters for all students except for the 3 goalies, 15-20 Softies, a bucket of bean bags and 2 hula hoops, one on each team's side.
Students are divided into 2 teams. A goalie zone is marked off by a line of cones about 10 feet from the end of the gym on both sides. The goalies will stand 10 pins up in the goalie zone. The goalies will not be on scooters and their job is to defend the pins in the goalie zone. All the rest of the players will be sitting on scooters and lined up on their half of the gym. 7-10 balls will be distributed to each team to hold until the music starts.
When the game begins, anyone without a ball can move on their scooter to any place they wish to go on the gym floor, but not in the goalie zone. Only the goalies are to be in the goalie zone.
The players with the ball cannot move on their scooters. Their only choices are to pass the ball to another teammate or to throw the ball at the other team’s pins. They cannot roll the ball to make forward progress. Once they throw or pass the ball they can move anywhere on their scooters.
If a player knocks the other team’s pin down by a throw, that player gets up from their scooter and goes to the bucket full of beanbags. If they knocked down 1 pin, they select one beanbag and place it in their team's hula hoop. They then return to their scooter and continue in the game. If a player knocks more than 1 pin down with the ball, they score as many points as pins that were knocked down. (2 pins = 2 beanbags, 3 pins = 3 beanbags, etc.)
Goalies are to continue to defend the pins and set the pins back up as they are knocked down. Goalies must stay in the goalie zone and are not allowed to score points for their team.
Rotate goalies after every song.
Scooter Soccer
Students ride the scooters on their bottoms. Move around the gym and try to kick the omnikin ball toward a wall. No goalies and no use of hands unless they are protecting themselves. Easy for all grade levels.
Hungry Hungry Hippos
Have 4 to 6 teams of students with each team getting a scooter. One student at a time rides the scooter to the middle of the gym and grabs as many tennis balls/balloons as they can before they get pulled back to their home. Once at home they place all of the balls in a bucket. Change grabbers and do the same thing over again. Tie a rope to each scooter to bring them back...safety..safety...safety
SONIC BOOM
Equipment:
6 small mats (4 panel), 3 for each team (use hula hut castles)
2 Kin-Balls
1 Scooter for every student
Jerseys for one team
Activity:
Divide class into two teams, with one team wearing jerseys. Set up 3 mats vertically on the back of each team’s area. (Not too close to the wall so students can scoot behind the mats.) Each team has one guard per mat and they sit on their scooter in front of the mat they are guarding. The rest of the team sits on their scooters in a straight line in front of their team’s three mats. The two Kin-Balls are placed in the middle of the activity area. When the music starts, each team moves off their line and tries to advance the Kin-Ball(s) toward the opposite team’s mats. THEY MAY ONLY USE THEIR FEET AND THEY MUST HAVE BOTTOMS ON THEIR SCOOTER AT ALL TIMES. The objective is to work together as a team to try and knock down all three of the opposing team’s mats.
Some things to remind students of when participating in this activity:
Only guards are allowed to use their hands to prevent the Kin-Ball from knocking down their mat and can push the ball away. All other students can protect themselves from the Kin-Ball by raising their hands above their heads if the ball is coming down on them. They can also protect themselves with their arms and hands if the Kin-Ball is kicked towards them but cannot push.
Remind students that if they kick the ball, they can’t see if there is another student on the other side and we want everyone to be safe. If a Kin-Ball gets “stuck” against a wall and there is a swarm of students trying to kick it out, I grab it and toss it to an area where there are not many students. (This happens multiple times during a round.)
Once all three mats from one team are knocked down, reset and change guards. Participate in another round…or two!
SPAGHETTI AND MEATBALLS (Allyn’s Version)
Equipment:
2 Yoga balls for the “Meatball” taggers (Adult size for 4-5, Smaller size for K-3)
3 long tagging noodles and a scooter for the “Evil Spaghetti” taggers
Scooters for all other students. They are the “Sauce”
Activity:
Three students are the “Evil Spaghetti” and sit on scooters with a long tagging noodle. Two other students control a Yoga ball as “Meatballs” and save the “Sauce.” The “Sauce” can save the “Meatballs” if they are tagged by the “Evil Spaghetti.”
The Sauce tries to stay away from the Evil Spaghetti. If tagged by the Evil Spaghetti, they sit on the ground with their scooter (wheels up) in front of them. They can be saved by the Meatballs, who are not on scooters and are pushing the Meatballs around the gym. Meatballs can also be tagged by the Evil Spaghetti and will sit on their Meatball to signify they have been tagged and are frozen. To get unfrozen, the Meatballs can be saved by the Sauce.
The Sauce saves the Meatballs and the Meatballs save the Sauce. Evil Spaghetti must allow the Sauce time to turn their scooter back over, sit on it, and start scooting before trying to tag them again. They must also let the Meatballs get off the yoga ball and start pushing before trying to tag them.
Switch all taggers after every song.
Notes:
All students must stay on their bottoms while scooting.
The Meatballs always have to have a hand on the ball at all times.
911 Help Tag (Cooperative Scooter Activity)
Equipment:
Scooters for all students
4 long noodles for tagging (Accident)
6 soft foam Softies (Band-Aid)
Activity:
4 students have a long noodle and are (bottoms down) on scooters. These are the taggers. (Accidents) They represent the accidents that sometimes happen. 6 students carry a Softi with them while traveling around on their scooter. They are the “helpers” or Band-Aids.
If a student is tagged, they “flip and sit” (flip their scooter, wheels up, and sit next to it.) They then call out, “911 Help!” A helper then can come and give them a Softi (band-aid) to free them. They are now a helper.
If a helper gets tagged, they hold up the Softi to show they are safe and can continue to save those that are calling out “911 Help!”
Change taggers every song.
SCOOTER TAG
Equipment:
4 long tagging noodles and a scooter for the taggers
1 cone placed outside of the activity area
Scooters for all other students
Activity:
Three students volunteer to stand at the cone outside of the activity area. They do not have scooters. Taggers are placed, on scooters, in the middle of the activity area with their tagging stick. All other students are spread around the gym on scooters. When the music starts, taggers move around the gym and try to tag those on scooters that aren’t taggers. Tags must be below shoulders to be safe.
Students that are trying to avoid being tagged must be on their bottom, stomach, or always have at least one knee on their scooter.
If a student is tagged, they leave their scooter (wheels down) and form a line at the cone at the outside of the activity area. When they see that another student has been tagged and leaves their scooter, the first person in line runs out and claims that scooter. This moves fast!
Switch the taggers after every song. (I usually let the first 3 students standing at the cone be the next taggers.)
Link: https://www.youtube.com/watch?v=ZHcguvIJ23I
SCOOTER Race (Scavenger Hunt)
Create a track using cones around the gym. Place a scooter board in 10-15 hula hoops around the inside edge of the track. Pair students in groups of two and give them time to practice driving (riding) and being the engine (pushing) their team scooter around the track. I recommend drivers be seated on knees or rear with feet up off of the ground. After students have practiced and are feeling good about moving around the track setup the race. Place 10 buckets of items around the outside edge (the walls) of the gym. Students will move their driver around the track and on every lap they need to pick up an item from the buckets and deliver it to their bank (the hula hoop). After delivering an item they switch jobs (engine/driver) to complete a second lap and grab another item. Groups should only be picking up one item at a time and must deliver it to their bank by riding the scooter. First team to find all 10 items would win.
Scooter Flag Tag
Place a noodle piece in each scooter's handle and a flag handing out from the top of the noodle. Place three hula hoops next to the bucket of extra flags. Place cones around the gym that will act as the students' bank. Place three students without a scooter into the hula hoops. When the game starts students are all trying to scooter around and pull the flag of someone else. If they do they take it to their assigned bank. Goal is to get as many flags in their bank as they can. If they lose their flag, they get off their scooter and go to the end of the line of students in the hula hoops. The first person in line grabs a new flag and heads out to the empty scooter and places their new flag. No safe places in the gym. Anyone is fair game as soon as the flag is set in the noodle.
Scooter Treasure Island
Place 6 mats around the outside of the gym. Place beanbags on each island along with a tagging ball. All students will have a scooter boards. When we start, one person on each team will act as the team's pirate. They must stay on the island, on their knees, and be tagging with the tagging ball. Everyone else is on a scooter and traveling to the other islands to try to steal a piece of treasure. Students can only take one piece of treasure at a time and bring it back to add to their collections. Treasure must be kept on "the beach" (the front edge of the island). The only guard in this game will be the pirates. Switch out the pirates every couple of minutes.
Traffic Jam
This game is a knock-off of Turkey Farmer. Create two square in the middle of your gym. One will act as the shop where drivers on scooters will be sent when they have been tagged by the workers. The other will be the station which will house the fuel (beanbags). Drivers (on scooters) will start in one of their garages which are the area between the wall of your gym and the basketball endline. Drivers are safe in either garage or the station. Drivers will be moving their scooters around trying to get to the station where they can snag one piece of fuel. They scooter that fuel back to either of the garages and try to fill up their fuel tank. If the fuel tank is every over flowing then the drivers will win the round. If not, the workers will win the round. Tagger (3 of them worked well) will have a noodle and will not be on a scooter. They will be tagging drivers that are out of their garages or station. If tagged, the drivers will pick up their scooter and carry it to the shop. Drivers can save other drivers from the shop by scootering over to the shop and tagging them out. They can only save one person per trip. If saved, drivers have free backs to either garage if they carry their scooter back. If they choose to scooter back then they can be tagged and put right back into the shop.
Scooter Capture the Flag
This capture the flag game on scooters requires a good amount of space otherwise it can be difficult. With classes of around 27 we needed to be in both the gym and cafeteria and play length wise. Otherwise it is too difficult to get to the other team side because of all of the scooters and bodies. Here's the set: Place a line down the middle of the gym. Place 8 polydots halfway across each side of the court. Put an onject (rubber animal/bean bag/etc) on each poly dot. Students have to scooter across to get the animals. Can only take one animal at a time and can't throw them. Goal is to get two animals on each of their dots. I was able to put the poly dots on a line across the gym and I made it so there was a safe area for the other team passed that line. This was easier than having the poly dots be the safe spot because it was difficult for kids to stop right on them.