The Space Rover Coding Activity Set introduces early learners to screen-free coding through imaginative, space-themed play.
Using a kid-friendly rover and directional coding cards, students program simple sequences to complete challenges, navigate obstacle courses, and develop foundational STEM skills like sequencing, critical thinking, and problem-solving—all without the need for screens or devices.
Maker-STEAM Checkout Inventory
Space Rover Deluxe Activity Set (14)
Age Recommendation
PK-2nd Grade
Resources
Tips
Unpack and sort pieces – Organize the coding cards, rover, and obstacles before students begin.
Explain directional coding – Review forward, backward, left, and right to build basic vocabulary and understanding.
Start with small challenges – Begin with simple paths and gradually add turns or obstacles.
Use coding cards as a planning tool – Have students lay out their sequence before testing it on the rover.
Encourage debugging – Let students figure out and fix mistakes instead of giving them the answers.
Create story missions – Turn the activity into a space adventure by adding a narrative goal.
Integrate with math – Count steps, measure distances, or track successful missions on a chart.