Osmo is an interactive learning system that combines physical play with digital engagement using an iPad and a reflective AI base.
Students use hands-on tools—like letter tiles, number pieces, and drawing boards—to interact with games that teach math, spelling, coding, and problem-solving, making learning active, creative, and fun.
Maker-STEAM Checkout Inventory
Bases (5)
Numbers (4)
Words (3)
Tangrams (2)
Coding (3)
Coding Jam (1)
Pizza Co. (1)
Monster Game (1)
Little Genius Kit (1)
Note: iPads required for use.
Age Recommendation
PK-8th Grades
Tips
Check device compatibility – Ensure your iPad fits properly in the Osmo base and has the required apps installed.
Use a stable surface – Place the device on a flat table with good lighting for optimal camera tracking.
Introduce one game at a time – Start with simple activities like Words or Numbers before exploring more complex ones like Coding or Pizza Co.
Rotate student roles – Let students take turns as the “player” and the “helper” to encourage collaboration.
Align with learning goals – Choose games that match current curriculum topics (e.g., math facts, vocabulary, storytelling).
Label kits and pieces – Keep game parts organized and avoid mixing sets.
Set clear expectations – Explain how to handle pieces, follow game instructions, and take care of the iPad and base.
Activities and Lessons