What a STEAM lesson accomplishes:
Helps students apply math and science concepts/content through authentic, hands-on learning
Includes the use of (or creation of) technology
Involves students in using an engineering design process
Engages students in working in collaborative teams
Appeals equally to all genders and backgrounds
Reinforces relevant math, science, and engineering standards
Addresses a real-world problem
Build classroom dynamics around "Thinking Classrooms"
Epitomizes Experiential Learning!
Teachers should take the following steps in order to engage students:
Present a challenge
Indicate the usefulness/connection of a topic
See math, science, and engineering everywhere
Connect the dots to the challenge using tech, “wonder” questions and motivational resources to inspire
Teachers should be explicit and encourage the following key STEAM Literacies:
The ability to identify STEAM problems.
The ability to seek new knowledge.
The application of the STEAM concept.
The ability to solve problems using STEAM.
The ability to communicate information relating to STEAM.
The ability to make decisions based on STEAM.
Here is the link to our Current STEAM Scope and Sequence!
Global Hour of Code activities.
Great entry point for K–12 coding.
🔗 csedweek.org
Celebrate equity in STEAM.
Connect with the Girls in STEAM Conference (SK Science Centre).
🔗 UNESCO Resource
Math + art mashups: circles, mandalas, Medicine Wheel geometry.
Fun projects from Grade 1 to Grade 12.
🔗 piday.org
Eco-art, sustainability projects, land-based STEAM.
Perfect for Indigenous and Treaty Education connections.
🔗 earthday.org
For a full STEAM Calendar please click here. Please check back frequently as we will add more events. There are some division sponsored events with plannings in the works. Please let me know of STEAM opportunities that are not on the list! Thanks Jim