My goal is to program my agent to build me a house by coding. I am not allowed to build anything, its all up to my coding and my agent.
It was harder to code my agent than it would be to just build a house by MYSELF but it was fun learning how to code and it was semi fun to problem-solve.
House After Done Coding
Example Of Coding
25 problems you agent can help you with
1. Pick your crops for you
2. Harvest crops
3. Build shelter
4. Feed animals
5. Insist on activities
5. Can help as a conjunction
6. Carry stuff around for you (has own inventory)
7. Be manipulated by commands
8. Keep mobs away (attack)
9. Retrieve stuff out of lava
10. Destroy blocks
11. Drag and drop things
12. Place animals
13. Get item details
14. Craft anything its coded to do so
15. Help learn coding
16. mining
17. chopping trees
18. build copies of other models
19. solve problems
20. help you multitask to get the job done
21.decorate you house as coded
22.expand you land
23.look for diamonds
24.redesign and remodel
25.collect items around
My house took awhile to make. It was pretty hard coding, but it was all fun in the end. I learned the standers of being an empowered learner, but i also learned even when i got frustrated to keep on trying to get it right. My house is pretty simple its just some wooden planks and orange wood flooring. I didn't get to put anything in the house like furniture, but it took about 2 class hours to build the house with all the coding. A challenge I overcame during this project is having to get used to controlling my agent through codes, but it got easier the more i did it. Something i would do differently next time is saving time for more building and not making my agent blow stuff up. This could connect with future careers because it could teach student to code machines to build stuff like this and also maybe build machines in general.