"Making the best memories along the way"
Reverse time journey is our main idea. In order to convey to the audience or people who play the game. To experience the several stories. Whether it's past, present or future. Each period of life that we had to gather information from interviews with the elderly. Including touching their in-depth stories. Whether it is their activities, beliefs, environment, personal stories. which we have adopted the lifestyle of the elderly and define the concept of design. By creating an interesting in order to make players interact with. The player will tell their stories again through the activities that we set up under the concept of a "Time machine".
In addition, we have explored some of the areas at Zuozhen. To study the civilization of "Siraya culture" for more reference and information. Related to the lifestyle of the people in the community. We have found diversity. Including the wisdom of creativity in that era. Whether it is the design of living, hunting tools, Wisdom-based architectural design, costume culture including leisure activity in that era. To be a part of our suitcase design analysis.
Kabuasua Tribe (吉貝耍部落), Tainan Fossil Museum in Zuo-Zhen (臺南左鎮化石博物館) and Bei-Chi Temple (北極殿) are places of our team to explore. Each site has to present the culture and lifestyle. There are several symbols relate to Siraya cultures such as tribes symbol, the tools, construction of architecture, worship symbols, the wisdom of restoration home and language. This is significant and also useful to adopt in design.
Products and tools made from bamboo
Mainly materials that are commonly used to create products, houses, and several tools. Especially building a house. Bamboo is an important material to do the architectural structure. As well as using the wisdom to use clay to prevent wind through the house.
Worship items
Bei-Chi Temple (北極殿)
Cross Stitch (Environmental semiotics)
God of Siraya culture (Inclusiveness of multiple religions)
Brainstorm & categorize keyword
Reorganize data in design
Create a suitcase & Production
"Hard times lead to Joyfulness" Every single moment is an adventure.
We came up with the ideas of each mission to represent the characters' relevance with senior’s activities. Each mission involves a background story. Mission lead alternate players to find (Wheelspin) relevant items and interact with the game by telling a story, Be creative and compose the sentence. And we also design the game by rewarding players to tapping on the scene. We have divided the mission into 4 missions: Self-explorer, Lover, Worshipper and Hard-worker. In each scene are connected with the television (The idea concept follow senior interviews) and the site outside of a suitcase. Seems like a journey around Tain liao moon world. The players can complete each mission and satisfied with themselves. Overall of the concept of the suitcase is to provide the opportunity to the seniors. In order to take back in time and enjoy it again. And also let them do what they have not done. The reward is a symbol that they are familiar with. Providing a reward to make them satisfied in their life.
“The mission is completed”
Inside of a suitcase:
Television scene, Wheel missions and objects
Design concept: Time machine & Television
Mission:
1. Self-explorer 2.Lover 3. Worshipper 4.Hard-worker
Pop-up card of three religions
(Worshipper Mission: Share communication with god)
Mission Description :
How to play with each mission
Time machine & Game players