C3.1 solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves conditional statements and other control structures
C3.2 read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the outcomes
In this lesson students will code the "clapper" prototype which will respond to both loud and quiet noise.
They will also program a light level reader to determine the amount of ambient light in a given area. Students can also graph their results to obtain primary data.
In this lesson, students will explore an understanding of the principles and applications of sustainable development, covering topics such as environmental conservation, with a focus on cross-curricular connections and nested loops.
In addition, students will learn about how to create a safe path for turtles to avoid being hunted or harmed.
In this lesson, students will learn about flight and drone usage through coding. Students will explore the four principles of flight, force and acceleration.
Further, students will be able to learn and use conditionals to make a drone prototype which in turn, can safely drop valuables in a specific location.