Providing graphic organizers, planning handouts, and regular checkpoints are key to succesfully managing a project, for both students and teachers!
For the Games4Change project, students had project planners and also shared regular status updates. See below for all of the different ways that project management strategies were implemented throughout the 3 courses!
Above is a simple graphic organizer that students completed prior to starting their Games4Change projects. This prevents students from starting to code before they have a goal in mind.
Assigning longer term projects requires frequent check-ins to keep everyone motivated and productive! Students report on the weekly progress of their Games4Change projects using a variety of tools and methods, like:
Flipgrid Videos
Google Site Portfolios
Developer Log Google Doc
Each class has a slightly different way of providing updates, based on the standards for that particular course. Intro to Digital Tech and Game Design both use Flipgrid and Portfolios. AP Computer Science uses the Developer Log only. These different tools help students self-pace, reflect on learning throughout the project, and allow students to find inspiration in what their classmates are creating.
Scroll down to see examples for each!
Above is a screenshot of what the Flipgrid looks to students like when it is embedded in itslearning in a rich-text page! There is also an example of a student's status update on Flipgrid and an example of the grid itself! The video reflections are a way for students to interact and see eachother's work. It provides a chance for students to give feedback for eachother too by replying to different Flipgrid responses!
Above is the Developer Log used in AP Computer Science inorder for students to report their progress and share their code as the work on their projects. This not only helps them with time management and chunking the project, but also helps students write reflections about any debugging and troubleshooting they had to do, which is part of the standards. These logs are not shared among students, as portions of their analysis could be used on the AP Exam.
Above are screenshots of the content found in two separate student portfolios for Game Design! The students write a brief synopsis of their progress each week, and include a video screencast to display the latest changes! Given that this is a 3rd level Computer Science course, the expectation is that students include an analysis within their screencast videos each week. For Intro to Digital Tech, students also document their work in a portfolio, but they only report on their project when it is complete. The students thenshare the link to their game, as well as screenshot picturs for visual appeal. It is a beginner level course, and they also document other projects from the course in their portfolios throughout the year.