Life is Strange is an adventure game set in ‘Arcadia Bay’. Its style is like a choose your own adventure book; you make choices throughout the game depicting the outcomes of future moments within the game. Max is the main character, she has powers that cause her to be able to rewind/go back in time. In the game, she is followed by her best friend Chloe. Chloe was Max’s childhood best friend until Max sadly moved away to Seattle to pursue her passion in photography, later on moving back to Arcadia Bay where she reunites with Chloe. The moment when this scene is set is at the end of the game when a tornado is threatening to hit Arcadia Bay, the scene is made to be an insight into Max’s mind when deciding on the last choice. The tornado is caused by a butterfly effect from when Max first used her powers to save Chloe from death at the very beginning of the game. In the end, Max has to decide whether to save Chloe and let Arcadia Bay be destroyed or save Arcadia Bay and go back in time to let Chloe die from the very beginning.
Verse one
This is it, the final decision
All my choices have lead to minutes
This predetermined, destined image
The one I love or the place I live in
Chorus
A door closes a window opens
Butterfly effect goes unspoken
All this devotion
Has left a choice that's broken
A game with my heart
A hella dumb change
This is Life is Strange
Verse two
She's my partner in time
My ride or die
No time to decide
No time to rewind
Just realities set to this consequence
Hopefully this purpose is relevant
Chorus
A door closes a window opens
Butterfly effect goes unspoken
All this devotion
Has left a choice that's broken
A game with my heart
A hella dumb change
This is Life is Strange
Bridge
Stranger and stranger life can be
A danger to change her
She agrees with me
but shes my saviour and I need to save her
Desperately
But danger, danger is what’s stopping me
Chorus
A door closes a window opens
Butterfly effect goes unspoken
All this devotion
Has left a choice that's broken
A game with my heart
A hella dumb change
This is Life is Strange
This verse will be designed to have the bigger meaning of how she is stuck on a choice she has to make and her mind is a swirling mess and clutter while also having that base meaning of the tornado.
Two rows of turntables, Max placed in the middle wearing her main iconic outfit, on the next row there will be two people dressed in black spinning on the turntables going around Max in an anti-clockwise direction. The two people will be holding debris indicating the destruction of the tornado. Outside of the turntable, there will be three people running around the turntable clockwise also wearing black and holding debris but as they reach 45 degrees off the front of the stage they will go down and roll to the other side to then get back up and repeat.
As Max is in the middle she will keep her head down at the start of the verse to then slowly look back up towards the end of the verse, in the end, be looking forward towards the crowd. Little to no movement should happen because the verse is short and slow and it will keep a build-up to the chorus.
This part will show back to the important part of the game where Max sees the butterfly right before the first time she had to save Chloe. This butterfly is an important symbol within the game because it represents many things like the butterfly effect, Chloe, and the whole game logo.
All the people in black slowly sit down crossed legged, waving the debris up and down indicating the chaos being ready to start from the beginning
The actor playing Chloe comes out in a blue butterfly outfit (the same butterfly Max saw at the beginning of the game, she will stand on the spinning turntable that is going around Max. whilst being on that turntable she will also walk the same anti-clockwise way around Max
Max whilst singing the chorus will be watching and following the butterfly with her whole body as it goes around her
This part is to show the meaning of how Max can’t keep saving Chloe and get the best of both worlds. The storm (also known as fate) is pulling Max away from Chloe while Chloe is held stationary by the storm (fate).
Chloe, in her usual outfit, stands on the right side of the stage. Her hand reached out for Max. while she tries to reach Max a person wearing black is holding her back, the person indicating the storm or even fate
Max will be forcefully trying to reach Chloe, so dramatic contemporary she will end up on the floor crawling. The rest of the people in black will be pulling Max back this whole part in a contemporary style.
Towards the end of the song, the people in black will drag Max from her feet while she is laying her stomach on the ground in defeat. They will drop her back into the middle of the stage where she will move into a cross-legged seated position looking down.
From that, it will lead to the chorus again where she will quietly and slowly stand up
The musical created is based upon the game Life Is Strange the style is meant to be an indie-style song. The idea was found because I was wanting to write about a game with a storyline I enjoyed. I came to choose Life is Strange out of all the games because the storyline has characters with a rewind power and there are many big decisions that the player has to make, this enhances the player to the mind of Max. Having that help from the game made it easy to find what and how I wanted the musical scene to be. The game is also very cliche and basic with its wording that made creating the lyrics a lot easier to write, for example, the line “A door closes a window opens” is based on what Max says at the start of the game when Max first sees the butterfly. The idea of the verses and the tornado is based on the Hamilton song Hurricane, the style of the debris being held by people and run around the stage. Max sings the whole song because it is an insight into her thoughts and brain. All the scene's meanings separately are for the verses the tornado in this part is meant to be showing the chaos in her mind while Max is set still. The tornado is also all the chaos she has caused in other realities and her physical world. Lastly, the tornado built up for the chorus. The chorus part is a representation of the beginning of the game when she first discovers her powers, first saves Chloe, and first sees the butterfly. In the blocking the debris is now sitting on the ground still there but settled because it is only the begging of it, on the outside turntable the actor for Chloe is now put into a butterfly costume, Chloe needs to be the butterfly because if it wasn't for her life being saved in the game all the events to the end wouldn't have occurred so the butterfly effect was happening because of her and it is always around her. Max's head follows the butterfly around because she is chasing a dream of keeping Chloe alive that slowly causes that one butterfly to turn into a tornado. The bridge part has people wearing black pulling Max away from her saving Chloe, the people in black are seen as fate or also seen as the tornado. Chloe is standing not doing much to be saved and is only getting held by one person in black, this is to show that Chloe understands that fate known as death is on her back and there is not much running from it, so she is wanting Max to let her go.
The main overall conventions of Musicals are the choreography/blocking, stage design, and, of course, music. A song being mandatory, the convention I also chose to do is choreography/blocking. The relationship between the blocking and song, the parts are written to build up and drop into each verse. All the parts are written to be slow in the song and blocking until the bridge where the blocking and song get more intense and upbeat. Musicals have a few main conventions “Musical theatre is almost uniquely equipped both to entertain and to divert through its combination of narrative, song, dance and spectacle” (‘Make ‘em Laugh’: The Politics of Entertainment) this quote lists a few. Solo singing is a convention within musicals and that is what I have done within writing the song. Within the blocking there is a little bit of dance incorporated, when the debris is going around they are meant to go to the ground gracefully and roll to the other side, also in the bridge when they are pulling Max away. There are a few cliche lines put into the song to incorporate important phrases and scenes into the musical. As stated in the previous paragraph “A door closes a window opens” is one them, there is also the line “She's my partner in time”, that line is a line Chloe said to Max within the game that showed and indicated the strong bond between them so including this incorporates that important part. “A hella dumb change” is another line that incorporates something said within the game and that is the word “hella” this game is known for that word being said so it being meaningful to the game I added it to the song. Within the song, I also decided to incorporate the title of the game into the song. Within the text, I used rhyme (e.g. Unspoken, unbroken), semi-rhyme (e.g. opens, devotion), alliteration (e.g. determined, destined), repetition (e.g. stranger), and emphasis with some words and phrases.
When starting the creative I instantly knew I wanted to do it about a game, and within that day I ended up choosing Life is Strange. I used the end of the game and manipulated the tornado to have many meanings within the play and like said previously I used a few conventions to create the musical. Overall I was hoping to involve many hidden meanings within the musical and show within Max’s head and thoughts.
’Make “em Laugh”: The Politics of Entertainment. (N/A). N/A.
Deck Nine and Dontnod Entertainment, 29 January 2015, Life is Strange, CD, All platforms, Square Enix.