Learners study the requirements of planning and delivering a digital media product, carrying out essential pre-production tasks and creating a pre-production portfolio.
This unit will enable you to develop your understanding of the essential pre-production work that takes place as part of a creative media production. You will gain an understanding of the requirements of the planning stage, from finance and logistics to regulations. Your investigations will help you develop the pre-production skills and experience needed to carry out your own tasks and to produce a digital media product. You will create a portfolio and manage the pre-production for your own creative media production.
The knowledge, skills and experience that you gain in this unit will give you valuable insight into the work that goes on during pre-production, along with transferable creative media production skills. You will be able to make informed decisions about your choices for higher education, training or creative exploration.
This unit will focus on the process of producing a short narrative film or film extract that uses generic conventions.
Film production is becoming increasingly accessible with advances in portable, high quality and relatively low-cost equipment and software. The requirements of telling a story through the medium of film or video, and the discipline required to communicate this to an audience, remain as necessary as ever.
In this unit, you will investigate how conventions of narrative storytelling are used by filmmakers, looking at formats and generic conventions. You will then prepare for a film production by creating and gathering the materials and preparing the cast and crew. You will need to bring together a range of elements to successfully produce your product: camera, lighting, acting, direction and sound during the production phase, and successfully use post-production techniques to deliver a final outcome.
The introduction of more widely available software and less expensive high-quality equipment, such as DSLR cameras with the ability to shoot Full High-definition (HD) footage, as well as video streaming services, such as YouTube®, have opened up film production to many more people. It is now easier than ever for people to make independent fiction films and deliver them to an audience online. Independent filmmaking is also a growing area in the creative industries and in higher education, with many institutions offering the opportunity to study the various aspects of film production at a higher level.
These will be issued in Google Classroom, with correct dates, and evidence documents.
Film/TV
research / focus group / audience sampling
concept art / mood boards
script or screenplay
storyboards
locations scouting documents
risk assessment documents
budgets / spreadsheets
auditions / casting call / call sheets
shooting schedules
a shot list
Pre Production
concept artists
researchers
storyboard designers
casting departments
location scouting
set design
prop designers
costume designers
Production
cinematographers / director of photography
camera operators / crew
lighting technicians / crew
sound technicians / crew
stunt teams
Post Production
editors
SFX animators / studios
Foley artists
Human Resources
security
catering
legal department
Release
marketing
social media
Steadicam / harnesses
Stabilisers
Cranes
Drones
Vehicles
Pyrotechnics
Green screen
Boom mic
Track
Motion capture (equip)
RISK =
EXPENSIVE / SPECIALIST
MOVEMENT / HEIGHT
Production (on location)
Mobile green screen / The Mandalorian
make up
motion capture
Post Production (studio)
editing
CGI/SFX/animation
Foley sound
Examples of genres...
ACTION
HORROR/THRILLER
POST APOCALYPTIC
CRIME
SOCIAL REALIST
SCIENCE FICTION
FANTASY
ROMANTIC COMEDY
SOAP OPERA
MUSICAL
age
gender
race / ethnicity
sexuality
religion
geographic
social status/ economic status
Used to formulate mainstream target audience assumptions. Based on stereotypical or statistical trends and assumptions, and as such are used as a starting point, but can be problematic, and not always be true. Does not account for individuality.
Even if two people share the same demographic or geographic characteristics, they may still hold entirely different ideas and values that define them personally and socially.
Marketing firm Young & Rubicam attempted to "pigeon hole" consumers according to their interests and desires. Seven Kinds of People.
Mission Impossible, Die Hard, Bond, The Matrix, Fast & Furious, The Expendables, 6 Underground
Anti-hero character archetype
Usually a hypermasculine male, with a morally grey compass
Womaniser, playboy, attractive pin up, who sexualises females
Female character is Proppian Princess archetype, passive and to be 'rescued' by the male
Broken backstory looking for revenge / protect family
Large scale chase scenes and big explosive set pieces
As such, big budget blockbusters
Mainstream Hollywood staple
Lost of fast cutting and exciting action, reflected in editing style
Lots of slow motion and "bullet time" to create suspense and drama
TARGET AUDIENCE
Purpose is to entertain by excitement. People who enjoy the thrill and adrenaline.
This is called the gratification of escapism.
Gender split perhaps 80:20 in favour of males, due to the statistical likelihood of a male protagonist, but also due to the passively objectified female character who is usually sexulaised, and there to be rescued.
Psycographics who would be interested in this could be the explorer, the aspirer, and the mainstreamer.
RISK & EVALUATION
Risk of industry to crew (stunts) could cause setbacks and delays to production, which could cost money.
Linked to that, big budgets need big profits, and a film that does not make back its budget could be considered a financial flop.
Repetitive, traditional genre, often saturated with many examples of the same thing, lacking any real plot or narrative. Criticised by film critics as being "lazy" and mainstream "cash grabs."
Promoting anti-hero characters could be problematic for society (the effects model) which has been accused of being one of the causes for gun-violence in western societies.
Aliens, The Decent, Blair Witch Project
Dark themes, abandoned house, desolate, isolated locations or setting
Cutaways of newspaper clippings to provide foreshadowing and narrative backstory
Low key lighting
Fear of the unknown
Less is more. NOT seeing is sometimes more scary
Slow, lingering shots, long shot duration to build suspense.
Chase scenes and fast cutting still occur
Most famously uses the jump scare
Dramatic and suspenseful non-diegetic soundtrack
Creepy, suggestive atmospheric and ambient diegetic sound effects (dripping water, wold howling etc.)
TARGET AUDIENCE
Purpose is to entertain by fear. People who enjoy the thrill and excitement.
This is called the gratification of escapism.
Gender split perhaps 70:30 in favour of males, due to the statistical likelihood of a male protagonist, but also due to the passively objectified female character who is usually sexulaised, and there to be rescued.
RISK & EVALUATION
Repetitive, traditional genre, often saturated with many examples of the same thing.
Poor "mainstream" remakes of eastern horror films lead to "cheap copies" accused of a lack of imagination.
Children of Men, 28 Day Later, I Am Legend, 2012, The Day After Tomorrow, Mad Max, World War Z
End of the world narrative
Usually has already happened, but insight into how, provided in non-linear flashbacks
Cause is usually zombies, virus, chemical warfare, alien invasion or climate issues
Focuses on a lone survivor (Proppian hero archetype) or group of lone survivors
Set in a broken, destroyed location or setting
Dystopian future
Costume worn down and damaged
Colour palette grey and bleak
TARGET AUDIENCE
Gender split perhaps 60:40 in favour of males, due to the statistical likelihood of a male protagonist, to provide personal identity, aka relatability with a desirable role model.
Age bracket perhaps 17-35, during a "coming of age" period of life, where role models are desired.
Also, female demographic might be higher than usual, as female characters not as often objectified in this genre (when compared to others such as horror or action)
Purpose is to entertain as a result of mystery and mystique. This is called an enigma code.
People who enjoy the self discovery and sense of exploration.
This is called the gratification of escapism.
Psycographics who would be interested in this could be the explorer and the mainstreamer. Perhaps the struggler.
RISK & EVALUATION
Poor CGI risks ruining the immersion.
Repetitive character tropes (divorced male father figure)
Repetitive causes of the end of the world narrative, mean this genre is often not very innovative.
Dominated by THE BIG SIX
Dominated even further by DISNEY
Large conglomerate with a monopoly over the industry
Dominates that industry with a large budget and vast collection of intellectual property
Institution can maximise profits (the rich get richer)
Vertical and Horizontal Integration means many conglomerates own many more companies
For example, Disney own Pixar, Lucas Film and Marvel, companies that do the same thing (horizonal integration) who all have their own vertically integrated production companies
Merchandise attract ABC1 audiences who have disposable income
Will appeal to the Aspirer / Achiever / Mainstream psychographic
Rely on large scale marketing campaigns (but also on word of mouth aka viral marketing)
Cinema's take the form of large multiplexes, with massive entertainment options, such as restaurants and amusements, in order to provide escapism, but also opportunities for synergy.
Synergy means working together = with greater gains than if separate.
Synergy between Hollywood and the video/music/fast food industry for example.
EVALUATION:
Repetitive narratives, similar tropes, lack of innovative ideas or concepts, multiple reboots and remakes, exhausted trends, over saturation of certain genres (comic book, action, for example)
Lack of opportunity for new directors if unproven (catch 22)
Smaller production firms, with much lower budgets
Unproven directors (doesn't necessarily always mean poor/bad quality)
Less pressure/involvement/meddling by commercial executives (See Snyder Cut or JJ Abrams Rise of Skywalker)
Independent directors have their of creative freedom
Can afford to take more risks perhaps to get noticed
More unique, innovative narratives and concepts
Case Study: Monsters (2010)
Monsters was Gareth Edwards’ first major film.
Worked with a crew of only five people and shot for three weeks across five different countries.
Edwards also served as the cinematographer, production designer, and visual effects artist.
The film made a profit of $4.2 million from a $500,000 budget.
Edwards shot and edited the film himself, with consumer grade DSLRs and Premier Pro on a Macbook in his hotel.
Gave the director auteur status, as he had the freedom and control to create the film he wanted
No external pressure from executives or corporations
Parallel Sound (same)
Visuals AND Non-diegetic Soundtrack =
upbeat / inspiring
energetic / exciting / action packed
fast tempo / elevated
loud / powerful
adrenaline / heartrate
"cool" / engaging
climactic / intense
on edge / dangerous
Contrapuntal Sound (in contrast)
Visuals =
bleak / dire / hopeless
panic / nerve-racking / stressed
danger / anxious / tense
isolated / lonely / somber
Non-diegetic Soundtrack =
calm / relaxing
reassuring / hopeful / motivational
uplifting / feel good
Narrative Structure = LINEAR
Equilibrium = "normal, pre attack"
Disequilibrium = post-attack, "mission" to rescue female, where most of film (and character development) occurs
Disequilibrium = climax at end, "delivery" of female to safety
Character Archetypes
Proppian Hero (reluctant)
Proppian Princess, sexualised and needs rescued
Binary Opposites
"Us" versus "Them"
"Human" versus "Alien"
"Rich" versus "Poor"
"Haves" versus "Have Nots"
"Strong" versus "Weak"
"Male" versus "Female" (evaluate)
Enigma Codes
TBC
Narrative Structure = NON-LINEAR / SUBVERTED
via flashbacks and time jumps
via news footage
via fragmented memories
Character Archetypes
Proppian Hero (reluctant)
Lack of ANY other Proppian archetypes. This is UNCONVENTIONAL and unusual. Possible risk/evaluation opportunity.
Binary Opposites
"New" versus "Old"
"Human" versus "Zombie"
"Live" versus "Death"
"Peace" versus "Chaos"
"Technology" versus "Nature"
"Day" versus "Night"
Enigma Codes
TBC
Purpose to entertain, to provide escapism...
Episodic. Specific number of episodes (usually between 5-22) in a closed series, usually called a season
A broadcasting hour is usually 42 minutes and a series broadcasting half hour is 24 mins, to allow for adverts.
Each episode, and then the finale usually ends on a cliffhanger to create more enigma codes
This also keep the audience interested between seasons, called a hiatus.
It often provides a non-linear narrative that may create more depth towards a character's past. This enables the character to have a stronger background that the audience can create personal identity.
Often has a non-linear narrative for educated ABC1 audiences.
With the advent of streaming, many series are made available in their entirety, in order to allow binge viewing and timeshifting
Will have lower budgets than Hollywood, but may still have considerable budgets, certainly in comparison to other TV formats, such as serial or game show
May take advantage of star power
Will most likely have a unique selling point
Often a range of genres, sometimes fantasy, superhero or supernatural, and as such can (but don't always) take advantage of anti-realist narratives
Techniques used: Film each character's reaction to the conversation using over the shoulder shots, using the 180 degree rule, to ensure shot reverse shot occurs correctly. Two shot used initially to establish who is part of the conversation. Eventually move from mid shot to close up.
This is to allow for character development, to generate empathy and opportunities for personal identity in the drama.
Equipment used: Tripod, sound equipment, lighting equipment.
Risk: NOT using these single camera techniques will prevent opportunities for personal identify, and perhaps alienate the audience, or create one dimensional characters.
Another risk would be extreme close up shots exposing poor actors.
Another risk would be breaking the 180 degree rule and creating continuity errors.
Techniques used:
The "long take" or the "single take" which allows you to talk about the lack of (perceivable) cuts and the length and duration of the sequence. Usually filmed handheld.
Sometimes hand in hand with the tracking shot, which is a long take that specially follows a moving character.
Must still talk about the existence of edits in post production, that will be "hidden" usually with the purposeful use of foreground wipe on the day of filming.
Equipment used: Stablisers or Steadicam™ in addition to cranes and vehicle support. Tripods on a dolly for movement, perhaps on a track. Drones more recently.
Risk:
All of the above equipment (or a combination) is required to do this technique, which can be expensive, especially for independent film makers.
Any long take will require a great deal of planning, and many things could go wrong. This could lead to a reset, and will cost time an money. Some sequences may only have "one chance" to get it right. As such, everything will be choreographed and many dress rehearsals will occur.
Techniques used: Tilt, establish shot, enigma code, slow motion.
Equipment used: Tripod
Risk: ABC1 audience members can cope with questions (education) but it is possible to frustrate audiences with too many questions (especially if not resolved quick enough) that can lead to some audiences switching off/leaving bad reviews.
Techniques used: POV, ECU, handheld
Equipment used: None other than camera.
Risk: If used too often, can cause disorientation and nausea (Cloverfield) and break immersion. Can become a cliché (found footage) if used too often (unoriginal, cheap) often referred to as the "Blair Witch" effect.
Techniques used: Dolly zoom, the "vertigo effect"
Equipment used: Dolly, duh!
Risk: Almost always used or a moment of realisation from the character. Also can cause nausea and motion sickness if over used.
Netflix are known for having a large budget, which they receive from monthly subscriptions. This allows them to have high production values, as they can afford to spend money on big sets, quality, innovative filming equipment, as well as award winning directors. This often extends to star power, such as Will Smith in Bright, or Ryan Reynolds in 6 Underground.
Netflix are also known for…
Binge worthy products (timeshifting and escapism)
An example of this could be ____ (name a product then explain how)
Netflix are also known for…
Enigma codes
An example of this could be ____ (name a product then explain how)
Netflix are also known for…
Subverted narratives (non linear) (flashbacks, flashforwards) (foreshadowing)
An example of this could be ____ (name a product then explain how)
Netflix are also known for…
Diverse representation (countertypes) of LGBT/POC (oppose this if you want)
An example of this could be ____ (name a product then explain how)
Netflix are also known for…
Unique selling points
An example of this could be ____ (name a product then explain how)
The gender split for our Netflix Original movie would be … because…
The age bracket for our Netflix Original movie would be… because…
The audience for our our Netflix Original movie would be ABC1 because…
A Young and Rubicam’s psychograph our Netflix Original movie would appeal to is… because…
Another Young and Rubicam’s psychograph our Netflix Original movie would appeal to is… because…
It would offer the gratification of escapism because...
It would offer the gratification of personality identity because...
It would offer the gratification of personality relationship because...
It would include enigma codes which are attractive to ____ because...
LINEAR / TODOROVIAN / TRADITIONAL
NON LINEAR / SUBVERTED / NON TRADITIONAL
ABC1 AUDIENCE MEMBERS (EDUCATED)
IMMERSION
ESCAPISM
ENIGMA CODES (LIST SOME QUESTIONS)
FLASHBACK/FORWARD
FORESHADOWING
What genre are you working in?
What codes and conventions will you ensure you adhere to?
Are there any you will invert?
What will your USP be?
Dexter Morgan, a blood splatter analyst for the Miami Metro Police Department, is secretly a serial killer, arising from a traumatic incident connected to the death of his mother when he was three years old.
Sheriff Deputy Rick Grimes wakes up from a coma to learn the world is in ruins, and must lead a group of survivors to stay alive.
A struggling high school chemistry teacher, Walter White, is diagnosed with inoperable lung cancer. Despite having had several bad experiences while producing meth with his former student, Walter agrees to go into business. The two begin producing meth but run into multiple problems.