Step into the world of Virtual Reality and learn how to create experiences that are immersive, interactive, and impactful. In this hands-on course, students will explore the fundamentals of VR development by designing and building a variety of virtual reality projects.
Students will discover how VR is used in a wide range of fields—from gaming and animation to education, training, storytelling, and more. Along the way, they’ll design 3D environments, create custom assets using rendering software, and program user interactions. Each project is brought to life and tested using VR headsets, giving students a fully immersive development experience.
Whether you’re interested in creating games, exploring emerging technology, or building the future of interactive media, this course is your starting point for all things virtual reality.
This introductory project will give an overview of the Unreal Engine as well as how transformation tools are used to adjust objects and create a building. Students will then use VR properties within UE to navigate the building a create a VR based
Students will create a VR project designed to immerse the player in a new world. Students can create a relaxing nature walk, a haunted trail, or anything in between. This project focuses on using the UE landscape tool, static meshes, and audio effects to create an immersive experience.
Students create a game focusing on using VR mechanics to manipulate objects and keep track how many times a player can complete a goal. This open ended challenge introduces the concepts of collision tracking, counting, and outputting feedback to the player.
Students are given time to create a VR project of their choice. This could be a game, simulation, educational, or other type of VR experience they want to design. This project is intended to uses skills developed throughout the course, but also give students the opportunity to learn mechanics specific to their project.
manderson@d125.org
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