The S in SAMR stands for Substitution. At this level of the model, technology is used to simply replace or substitute for a traditional, non-technological method of completing a task. This might involve using a computer program to perform a task that could have been done by hand, such as using a word processor to type and print a paper instead of writing it by hand. The goal at this level is to make the task easier or more efficient, but the overall nature of the task remains the same. The use of technology does not fundamentally change the way the task is completed or the learning that takes place.
Concrete Examples
Using a word processing program, like Google Docs or Microsoft Word, to type and print out a paper that could have been written by hand.
Using a spell checker to correct spelling errors in a written document.
Using a translation program, like Google Translate, to translate a written text from one language to another.
Using a video conferencing tool, like Zoom or Google Meet, to have a meeting with someone remotely instead of meeting in person.
Using a digital audio recorder to record a lecture or speech instead of writing notes by hand.
The A in SAMR stands for Augmentation. At this level of the model, technology is used to enhance or augment the traditional, non-technological methods of completing a task. This might involve using an application to add new capabilities or features that make the task more powerful or effective. The goal at this level is to enhance or enrich the task, but the overall nature of the task remains the same. The use of technology does not fundamentally change the way the task is completed or the learning that takes place.
Concrete Examples
Using a graphic design program, like Canva, to create more sophisticated and visually appealing graphics or diagrams.
Using a video editing program to create a more polished and professional-looking video.
Using a mapping program, like Google Maps, to create detailed, interactive maps that can be used to visualize data or information.
Using a simulation program, like PhET or Anatomage Table, to explore complex systems or phenomena in a safe, controlled environment.
Using a research database to access a wide range of information sources that would not be available otherwise.
The M in SAMR stands for Modification. At this level of the model, technology is used to modify or change the nature of the task itself. This might involve using an application to create new ways of completing a task that were not possible before, or to allow the task to be completed in a fundamentally different way. The goal at this level is to fundamentally change the way the task is completed and the learning that takes place.
Concrete Examples
Using a game-based learning platform, like Blooket or Kahoot, to create engaging, interactive learning experiences for students.
Using a programming language to create custom, interactive software applications that can be used for a variety of purposes.
Using a digital storytelling tool to create multimedia narratives that incorporate text, audio, video, and other elements.
The R in SAMR stands for Redefinition. At this level of the model, technology is used to fundamentally redefine the nature of the task and the learning that takes place. This might involve using an application to create entirely new forms of expression or communication that were not possible before, or to allow the learner to engage with the subject matter in ways that were not previously possible.
Concrete Examples
Using a 3D printing program to create custom, physical objects that can be used for a variety of purposes.
Using a web development platform, like Google Sites (the platform used to build this very Chicopee Edtech website) to create custom, interactive websites that can be used for a variety of purposes.
Using a virtual reality program to create immersive, interactive environments that allow students to explore and learn in new ways.
Using a collaborative online platform, like Google Workspace apps, to facilitate communication and collaboration among students, allowing them to work together on shared projects in real time.
The SAMR model is an important tool for teachers to use when designing lessons because it helps them to integrate technology in a meaningful way. By thinking about the different levels of the SAMR model, teachers can ensure that they are using technology to enhance and transform their students' learning experiences. The SAMR model can help teachers to move beyond simply using technology as a substitution for traditional teaching methods, and instead use it to create more engaging and interactive learning activities that allow students to demonstrate their knowledge in new and creative ways. This can ultimately lead to more effective and engaging lessons that can help students to better understand and retain the material being taught.