Technology in education refers to the use of technology to enhance and improve the teaching and learning process. It encompasses a wide range of tools, resources, and approaches that can be used to make learning more effective, engaging, and accessible.
My ETEC 692 Practicum in Educational Technology project was creating in Canvas a platform named: "Professional Development for The Faculty of Noorda College of Osteopathic Medicine".
The goal of the project was multiple fold.
Design curriculum to incorporate adaptable content.
Using Canvas create mastery pathways to tailor content.
Utilize assessments to determine progression and attainment of learning objectives.
Note: my access to the platform was temporary, and I had to sign a confidentiality agreement.
Camtasia is a video making platform offering multiple possibilities to work with media and produce a video. I learned how to edit a recorded video and to make a tutorial video using a Power Point Presentation. Camtasia allows instructional designers to create multimedia content that combines visuals and audio. This
multimedia approach adapts to various learning styles, engaging
both visual and audio learner.
My Intro Video link is provided below, and it was made using Camtasia, and published to YouTube, with restrictions.
Web Development Skills
I used Wix to build my teacher eportfolio during my induction program as a math teacher. However, in the Instructional technology program I learned and used Google Sites for my 6440 project and my eportfolio . There are many benefits of Google Sites, and I used it to build a dedicated website for my math earners. It has multimedia integration and a flexible design section, and I find it easy to work on it to improve my initial drafts.
Trends In Instructional Design and Technology
Trends In Instructional Design and Technology
The field of Instructional Design and Technology (IDT) is constantly evolving, driven by technological advancements and changing educational needs. Here are some of the key trends shaping IDT today:
Learner-centered design: One of the biggest shifts is the move away from one-size-fits-all learning experiences to personalized learning that caters to individual needs and learning styles. This involves using adaptive learning technologies, microlearning, and personalized learning paths.
Artificial Intelligence (AI): AI is revolutionizing IDT in various ways, from creating personalized learning experiences to automating tasks like content creation and grading.
Virtual Reality (VR): VR is gaining traction, allowing learners to interact with virtual content in the real world.
Microlearning and bite-sized content: In today's fast-paced world, learners prefer shorter, focused learning experiences. Microlearning delivers information in bite-sized chunks, making it ideal for busy learners and just-in-time learning needs.
Gamification and immersive learning: Gamification elements like points, badges, and leaderboards are being used to motivate learners and make learning more engaging. Immersive learning experiences, such as VR simulations, are also becoming increasingly popular as they can create a more realistic and engaging learning environment.
Focus on informal learning and communities of practice: The traditional classroom setting is no longer the only place where learning happens. IDT professionals are creating tools and resources that support informal learning through communities of practice, social learning platforms, and collaborative learning activities.
Micro-credentials and competency-based learning: Traditional degrees are being complemented by microcredentials, which are smaller, focused qualifications that demonstrate specific skills or knowledge. IDT is playing a role in developing and delivering microcredentials and competency-based learning programs.
Technology is a field which is evolving constantly and that is used in everyday life. It has become so common that you can see technology used at work, in schools, and entertainment . As an instructional designer I embrace technology in all its varied forms and I constantly employ it to design working tools and learning instruments.