This 1 year top up, is full time, innovative and exciting new games programme that has been designed to allow students from the HND or foundation degree (and others where appropriate) to progress to an honours degree to develop an independent, autonomous practice, but with skills and attributes to be part of any team within any typical games design studio. This programme aims to facilitate and equip graduates with the expertise, enthusiasm and flexibility for a future in developing games and their content. Students gain a comprehensive understanding of Agile, entrepreneurship, team management and the techniques and skills needed by the games industry to get you that dream job, or to start your own independent games company. Students use industry standard hardware and software such as Autodesk suite, Adobe Cloud, Unreal Engine and a variety of VR headsets such as HTC Vive and Oculus Rifts. They also have access to excellent audio-visual equipment. The video includes a comprehensive breakdown of the modules with examples of student work produced for them.
For further information please contact: Course Manager, Stephen Howard
E: stephen.howard@cornwall.ac.uk
E: enquiries@cornwall.ac.uk
W: BA (Hons) Games Design for Industry | Cornwall College Camborne
The BA course has been extremely successful since it began in 2016. Students have worked with many clients such as TKUK, who produced Star Wars Storm trooper outfits for the likes of Boogie Storm who appeared Britain's Got Talent. They have also created games and Virtual Reality experiences for the colleges Military Academy and the Army, as well as pitched games to Sony and Goldfinch Entertainment. The video includes some of the client feedback we have received, along with them trying out the artefacts. It also includes testimonials from a graduate who now works at AntiMatter Games along with statistics from the course. Two students have also won Cornwall College student of the year. The course continues to be linked to industry and the students can look forward to many interesting assignments in the future.
This module allowed students to experiment with both hardware and software, in a chosen area of games development, to produce innovative outcomes that develop both the appearance of the game/s and the personality of the content. Team production of prototypes was explored, as well as a variety of methods to improve immersion, narrative and visual impact. Students were supported and encouraged to investigate design innovations such as virtual reality, to develop new methods of enhancing gameplay.
High Pitch document by Jordan Matthews
Games Design Document by Jordan Matthews
Final prototype captured footage
VR test of prototype
High Pitch document by Luke Matthews
GDD by Luke Matthews, Kyle Tapp, Aarron Taylor, Jacques Stephan
Character model sheet by Luke Matthews
Character model sheet by Luke Matthews
Creature walk
Golem attack
Mech walk
This module enables students to draw upon specialist and supporting studies to create a coherent integrated major team project. Each student is expected to display analytical and creative skills that demonstrate a level of independent learning, appropriate to level 6 project work. The module also provides students with opportunities to develop their problem solving and communication skills working both individually and as part of an Agile team. They negotiate and agree a project proposal with their assigned tutor. A product leader is chosen and roles within the team are delegated according to relevant career specialism. Individuals carry out intensive research relevant to the framework and concept of their game. Teams formulate and manage their ideas constructing prototypes before finalising the project proposal and game documentation.
Team Forbidden Peninsula: Jordan Matthews (Product Manager), Aarron Taylor, Craig Breen Hogg, Jacques Stephan, Jordan Matthews, Kyle Tapp, Luke Matthews, Ronin Murton, Warwick Tregoning
Early character anims tests by Ronin Murton
Early fluid dynamics tests by Ronin Murton
Fisherman attack by Jacques Stephan
Fisherman chase by Jacques Stephan
Fisherman idle by Jacques Stephan
Fisherman walk by Jacques Stephan
3D modelling using 3D Max, Maya and Blender. Texturing with Substance painter.
Sprint footage 1
Sprint footage 2
Overview and quest system
For this module students created a large scale game clearly related to, and expanding upon, the games design documents and prototypes they have already created for Honours Team Project 1. Students draw upon the specialist knowledge and skills found within their creative teams, to complete the design process, from concept to final implementation and testing. Students will review their efforts, reflecting on the production stages of the game and compare their finished artefact to the specifications of their original games design document.
Team Forbidden Peninsula: Jordan Matthews (Product Manager), Aarron Taylor, Craig Breen Hogg, Jacques Stephan, Jordan Matthews, Kyle Tapp, Luke Matthews, Ronin Murton, Warwick Tregoning
Aarron Taylor
Ronin Murton
Luke Matthews
Warwick Tregoning
Craig Breen Hogg
In this module students explored industry hardware and software techniques, carried out in depth research and consolidate their knowledge and understanding of the enterprise and employment context of the digital games industry. Each student received career and business advice specifically tailored to their individual aspirations. As part of the module students work on real client based briefs and this year it was introduced by Dr Stephen Green.
Prior to joining Cornwall College in 2015 Dr Stephen Green was running the Operation Wallacea terrestrial research programme in Honduras. His students at Newquay learn about Cusuco National Park as a case study in a number of modules as well as having the opportunity to join their international field trip to Honduras, which they run during the summer. They also have Research Masters students working on snake community ecology and the conservation genetics of pit vipers. They train volunteers to collect data in the field, and game the BA students have created provides a fantastic teaching tool for integration into these courses. Hopefully it is also something that Operation Wallacea may be very interested in and, if so, could be shared with/marketed to schools, colleges and universities all over the world.
Ultimately, this project is a fantastic example, which demonstrates not only the strengths of each of individual departments within the college, but also of what we can achieve through this type of interdisciplinary collaboration.
Team: Jordan Matthews (Product Manager), Aarron Taylor, Craig Breen Hogg, Jacques Stephan, Jordan Matthews, Kyle Tapp, Luke Matthews, Ronin Murton, Warwick Tregoningll
Warwick Tregoning
Aarron Taylor
Jordan Matthews
Kyle Tapp
Luke Matthews
Ronin Murton
Craig Breen Hogg
Aarron Taylor
Jordan Matthews
Ronin Murton
Warwick Tregoning
Luke Matthews
Kyle Tapp