G03 - UpperCut

Uppercut is a training environment for boxing enthusiasts, AMATEURS, and pros to learn and practice their skills in a Virtual environment.

To be a great boxer, one needs to train with someone who understands and can point out, in detail, the right stance, the hand-placement, movement, etc. Our user will be able to get feedback via a virtual trainer. By wearing a head-mounted display, the user will experience voice as well as visual clues and feedback on her practice session.

The problem with current Boxing VR games is that they don’t teach the moves and techniques. Our solution will not only teach these but also try our best to enforce these using calibration. Our aim is to build a product that will educate users to become better boxer. But, our overarching goal is to identify the right experience to train and educate youngsters to become better at various sports while practicing at home.

UpperCut
UpperCut Final

Updates

Welcome to UpperCut! Our final project has the following three options for users upon startup:

Calibrate


    • First time user experience - get set up!
    • User measures height and arm length (which we'll later use to place hitting pads during practice).

Learn


    • Learn from the pros! Choose from one of three punch types: Jab, Hook, or UpperCut to begin learning.
    • For each one, you can watch a video of a pro and follow along or start practicing with personalized punch targets.

Train


    • Time to start punching! In this mode you will hit the punch targets in a fun and interactive environment.
    • Score points based on your speed.
    • Once you have mastered the basics, move on to harder levels or combinations of moves to improve technique.

VIDEO

TEAM

Achal Gupta

Melanie Kaplan-Cohen

Sunny Ladkani

Achal gupta

MBA '20

Before coming to Cornell Tech to pursue an MBA degree, Achal used to work with Zynga as Product Manager defining new features and workflows in some of the most popular gaming experiences in the world. Achal has a strong software engineering experience as well. He brings with him a positive attitude that helps to ease out the most complex situations at work. He has the perfect mix of coding experience and product design that will be critical to the success of our project.

Melanie Kaplan-Cohen

CS '20

Melanie has an engineering background with a B.S. degree in Computer Science from Brandeis University. After graduating, Melanie worked as a Java developer on a large life insurance platform, where she gained valuable experience designing and developing solutions. She is currently pursuing a MEng in Computer Science here at Cornell Tech.



sunny ladkani

MBA '20

Sunny has more than 14 years of experience in the software industry. He has been an Adobe veteran starting from a Software Engineering role and then transitioning to a management role in engineering and Product Management. He did his undergraduate as well as masters in Computer Science (specializing in Computer Vision) and is now pursuing an MBA at Cornell Tech.