G04 - Orbit
Team Orbit
We wish to re-imagine how to use Virtual Reality to improve mental health by creating a more powerful and immersive mindfulness experiences. Our experience will allow users to create a serene and safe space for immersive audio journaling, memory recording and self talk.
Inspiration
Orbit reimagines how to use VR to improve mental health by creating more powerful and immersive mindfulness experiences.
The core experience will allow users to create a serene and safe space for immersive audio journaling, memory recording and self talk.
To encourage deep thoughts, open minded thinking, and repeat usage, our UI design is inspired by the vast night sky full of stars. Users will create "orbs" of audio that mimic stars and create their very own beautiful galaxy of thoughts.
Logistics
Deliverables
MVP: Basic 3D World
Barebones interactable 3D world w/ motion tracking of hands/head, recording of the audio done via proprietary hardware.
Target Product: Adding Depth and Tangibility
UI (i.e. menus), colors, haptics (i.e. vibration), and spatial audio (i.e. binaural hearing)
Stretch Goals: Multi-User Experiences
Creating a multi-user experience (i.e. sharing memory soundbytes b/w users)
Neurotechnology for a more holistic experience (i.e. guided meditation practice)
Hardware and Software
Oculus Quest
Unity
The Team
Ryan Kim
M.Eng in CS, '20
rk494 [AT] cornell.edu
Daniel Asper
MBA, '20
da494 [AT] cornell.edu
Vini Tripathii
ECE, '20
ut33[AT]cornell.edu
Passionate about the intersection of VR and mental health. Interest in creating a repeatable VR experience for predominantly a non-gaming user segment.
Timeline
P3 - Target Product