Plants and Animals
Unit 1:
We Explore...
Sometimes animals have no where to go. You can help make them a space to live at Critter Creek Park. Find out what they need to live and thrive.
Pushes and Pulls
Unit 2:
We Explore...
Let’s find out about the way things move! Then you can use what you know to build a marble playground.
Weather
Unit 3:
We Explore...
Some days it is sunny all day. Other days, it’s cloudy. Sometimes we get big storms. The weather forecast lets us know it's coming. What is it like where you live? How do you keep safe in a storm?
Try to make your very own volcano!
Can flowers change colors?
Try to get all of the stains off..The eggs represent your teeth!
Plants and Animals:
K-ESS3-1 Use a model to represent the relationship between the needs of different plants or animals (including humans) and the places they live.
K-LS1-1 Use observations to describe patterns of what plants and animals (including humans) need to survive.
K-ESS2-2 Construct an argument supported by evidence for how plants and animals (including humans) can change the environment to meet their needs.
K-ESS3-3 Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things in the local environment.
K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
Pushes and Pulls
K-PS2-1 Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2 Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
Weather
K-ESS3-2 Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather.
K-ESS2-1 Use and share observations of local weather conditions to describe patterns over time.
K-PS3-1 Make observations to determine the effect of sunlight on Earth’s surface.
K-PS3-2 Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area.
K-2-ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool. K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.