Swarm Homing Missile FX
I picked this cute mesh as the core or the missile
Current Result
Variable we're using
Gotta make it move
Set the Projectile Component to make it homing to a certain component
On overlap, check if the target has a tag, then spawn other effects
Deactivate the missile trail, and spawn a decal at the actor location, while controlling its opacity after
Here's the launcher blueprint
Randomly select an explosion when spawned using the Visibility Tag
Find it under Parameters and set a random value to put one of the sprite renderers visible
Add some small particles
Make some trails use similar method with the missile trail
Spawn random debris meshes using only one emitter?
Same with the Visibility Tag, find and set a random mesh index
Set the target with tags
The texture is cut into the ground with a hard edge...
Camera Offset works at a close distance
But combined with Depth Fade...
...the edge is softened effectively