Optimized to ~90fps from ~60fps
Before
After
Before
After
Using the command "stat scenerendering", we can check if there are major issues affecting the performance
Statistics
Check the statistics and switch to Quad Overdraw view to find the meshes with the most triangles
It seems that the chapel heavily increases drawcalls
The performance can be greatly improved with some minor details hidden
These ones are kind of heavy as well
Set the minimum LOD to greatly decrease the triangle count
Use Property Matrix to edit all the textures at the same time
Change the maximum texture size to 2048
And make sure there's no complex collision using in the scene(or jus turn them off if only for cinematic use)
Though most of the light is baked, we still need to make sure every light in the scene remains static
Before
After
Some of the project settings can be tuned to increase the performance
The Virtual Shadow Maps save some performance here
Turn off Lumen as we don't need it here
And that's pretty much it!