Burning Star with multiple looping layered elements
We need a bunch of fancy textures that could be found in some websites
Stack the masks to create multiple moving layers
Build another material to create the atmosphere
We can already see its boiling surface!
We could use even more noise to create this master material in order to create various bursts, coronas and shafts
Tons of combination of panners, multiplies and addings
Now we just need some shapes to assign them!
Spawn them on the surface of a sphere shape and orient them toward the origin
Some wind effects also helps
I used dynamic parameters to create unique transitions for each element
That's pretty much it?
Add user parameters to adjust each layer separately