Procedural Mesh Spawner with Customizable Attributes
Start with Defining some meshes for random spawning
Functions to randomly transform the meshes
Functions to randomly assign a material from existing materials...or spawn new ones
There goes the main scattering function, referencing the attributes and functions defined previously
Making it pretty
Generate a window with areas waiting for inputs. A menu for mesh type and sliders for the mesh transform
Making the Execution button, and finally launch it!
Click the shelf button at the top of the scrip editor to name my tool
It's now ready to access!