Student engagement in learning is the centerpiece of the Framework for Teaching; all other components contribute to it. When students are engaged in learning, they are not merely “busy,” nor are they only “on task.” Rather, they are intellectually active in learning important and challenging content. The critical distinction between a classroom in which students are compliant and busy and one in which they are engaged is that in the latter, students are developing their understanding through what they do. That is, they are engaged in discussion, debate, answering “what if?” questions, discovering patterns, and the like. They may be selecting their work from a range of (teacher-arranged) choices, and making important contributions to the intellectual life of the class. Such activities don’t typically consume an entire lesson, but they are essential components of engagement.
A lesson in which students are engaged usually has a discernible structure: a beginning, a middle, and an end, with scaffolding provided by the teacher or by the activities themselves. Student tasks are organized to provide cognitive challenge, and then students are encouraged to reflect on what they have done and what they have learned. That is, the lesson has closure, in which teachers encourage students to derive the important learning from the learning tasks, from the discussion, or from what they have read. Critical questions for an observer in determining the degree of student engagement are “What are the students being asked to do? Does the learning task involve thinking? Are students challenged to discern patterns or make predictions?” If the answer to these questions is that students are, for example, filling in blanks on a worksheet or performing a rote procedure, they are unlikely to be cognitively engaged.
In observing a lesson, it is essential not only to watch the teacher but also to pay close attention to the students and what they are doing. The best evidence for student engagement is what students are saying and doing as a consequence of what the teacher does, or has done, or has planned. And while students may be physically active (e.g., using manipulative materials in mathematics or making a map in social studies), it is not essential that they be involved in a hands-on manner; it is, however, essential that they be challenged to be “minds-on.”
(Danielson, C. 2013)
One way to engage students in a lesson is to know their interests. At Adam's Elementary, for a few weeks, I taught an on-level group prefixes and suffixes. In this group, I had 2 girls and 9 boys. These boys were very loud and could easily get distracted. To keep these boys engaged in the lesson, I had to make the lesson very entertaining. I did this by including the students' personal interest in the lesson. For a lesson, we would play an "Among us" game, a popular video game at the time. I would assign the students a role, either crew member or imposter. Each student had to say a word with a prefix, while the imposter said a non-existing word with one of our precepts. After discussion, we try to find out who the imposter was. This was how I got the students to participate in the lesson and keep these boys engaged while learning and thinking. Another game that I implemented was a game of Mandalorian, a popular TV show at the time. In this game, we tried to save Baby Yoda from Moff Gideon by providing correct meaning of certain suffixes in a word. Different strategies and games that pertain to personal interests help the students be active in their learning. I do not have the artifact for these lessons, however, it made teaching much more smoothly with this group of students and helped them stay mentally on board.
For this artifact, I included a jeopardy game for the students. This was a math review activity that captured student interest. For this game, we got into groups and played a math jeopardy game where the students apply the arrow method to find their answers. This was an activity that helped the lower performing students and the higher performing students get involved in their learning. In order for the group to get the right answer, they need to compare with one another and agree with what the right answer is. This helped them break the procedure of how they normally perform math problems and dive into a new form of learning that encourages participation and exactness. The button above this description leads to the jeopardy game that was created for the class competition.