To promote in students the ability to enquire, discriminate between effective designs, take initiative where appropriate, and be resourceful and imaginative in their ideas.
To provide a variety of design and drawing experiences that are challenging, creative, useful, enjoyable and that draw upon the students’ interests and cultural backgrounds.
To plan and implement programmes within the subject that will promote an awareness of environmental and economic issues, and that will encourage the exercise of aesthetic values within the students design.
To stimulate self-confidence, self-esteem, and a pride in achievement.
GENERAL OBJECTIVES
Students will:
Demonstrate a range of drawing skills to express, develop, and communicate ideas.
Develop a sound working knowledge of graphics equipment, software, and materials.
Use a variety of presentation and illustrative techniques to describe and clarify shape and structure.
Interpret drawings and communicate information in appropriate graphic form, using current conventions and standard practice.
Understand the principles and methods of projection and apply these to the solution of problems.
Develop a critical awareness of drawing and presentation and take pride in achieving high personal standards.
Understand the elements and processes of design.
Develop abilities in solving design problems through investigation, drawing, modelling, computer graphics and other relevant approaches.
Apply appropriate mathematical and technological knowledge to solving Graphics problems.
Gain a knowledge of materials, processes, and components, and of their application to product, system, or environmental design.
Learn to evaluate how well solutions meet a given brief.
Develop, through activities in design, an appreciation and aesthetic awareness of design’s impact on people and the environment.
Develop an understanding of the history of design and designs place within the society of today.
is a subject which has arisen out of the change in technology over the past twenty years. It is a subject which encompasses and overlaps many other subjects, while maintaining a close relationship to the reality of the design world. DVC covers two main subject fields; Architecture and Product design. Within these fields, fashion design, two dimensional and three dimensional media, 3D products including electrical and furnishing, environmental and architectural design is taught. Students are taught how to produce visual diagrams and drawings in order to express ideas, design terminology, the design process and how to creatively think and produce ideas which will possibly be of benefit to society.
Design terminology is used throughout the year levels in DVC. Design terminology allows the student to focus on each individual problem that may arise within a design and allows them to be literate within the design field should they choose to pursue similar subjects outside of high school.
A glossary, also known as a vocabulary or clavis, is an alphabetical list of terms in a particular domain of knowledge with the definitions for those terms. Traditionally, a glossary appears at the end of a book and includes terms within that book that are either newly introduced, uncommon, or specialized. Wikipedia.
A NOTE TO STUDENTS:
There are 20 Achievement credits available to you this year.
Achievement Credits are assessed both internally and externally this means some of your work is marked and graded by your tutor and some of your work is marked by a stranger.
There are seven different Achievement Standards, some standards are harder than others and their credit value reflects the extra work needed to achieve.
Standards can be linked to others some standards are drawing-based, and some standards require very little drawing and are achieved by using SketchUp.