Programming
Data
Media
Online Safety
Impact of Technology
Lesson 1
INTENT: To describe how networks physically connect to other networks.
IMPLEMENTATION: The children imagined their table was a network. The network had to sort message to send to the correct desktop computers. Then the children added a router. This time the network had to pass messages to a router before sending them to the correct computers. Children also had messages to decide if the network should block or accept.
IMPACT: Children were able to describe the internet as a network or networks and show how the information is shared.
Lesson 3
INTENT: To be able to outline how information can be shared via the World Wide Web.
IMPLEMENTATION: Children began by looking at images and deciding if they can be shared on the web. They then looked at a web address to see that each part stood for. The children looked at clues within web addresses to share where they thought they were created. Finally, children looked at different ways in which they can access the web and the web browers they have used. They created a poster for this.
IMPACT:
Lesson 4
INTENT: To describe how content can be added and accessed on the world wide web.
IMPLEMENTATION: Children began by looking at websites and describing the media features. Then they looked at adding content and how to be safe when doing so. Children created a poster to show what to consider when adding content to the web.
IMPACT: Children were able to explain what media can be found on websites. They were able to explain that the internet services can be used to create content online and that we need to be safe when sharing content.
Lesson 6
INTENT: To evaluate the reliability of content and the consequences of unreliable content.
IMPLEMENTATION: Children looked at 3 images from the internet to consider how they were created and why. This led the children to looking at if everything we see online is real. Children discussed why people may share fake news on the internet and did an activity to show learn how information can spread.
IMPACT: Children were able to explain that not everything on the internet is true therefore it may not be honest, accurate or legal. Children knew why they need to think carefully before they share or reshare content online.
Lesson 1
INTENT: I can identify that sound can be digitally recorded.
IMPLEMENTATION: Children looked at different devices to decide if they would be used as an input or output device to record audio. Then, using a laptop, children used the programme Audacity to record a sentence. After listening back, children discussed what makes a good audio recording e.g. clear voice, not too near the microphone.
IMPACT: Children were able to identify the input and output devices used to record and use a computer to record audio.
Lesson 2
INTENT: To explain that audio recordings can be edited.
IMPLEMENTATION: The children were set 3 activities to practise their recording, editing/trimming and alignment skills. Children recorded their voices and learnt how to delete and re-record, then they used the sound wave to identify a section to trim, finally they used their trimmed audio to move the audio tracks so that it plays in an order they wish.
IMPACT: The children were able to re-reord their voice to improve, inspect the soundwave and know where to trim and how to allign it.
Lesson 4
INTENT: To be able to create a podcast.
IMPLEMENTATION: Children looked back at their plans from the previous lesson. Using their plans, they practised their podcast to recap who was speaking and when. Using the software, audacity, the children recorded their voices for their podcast. They listened back to their recording to check the quality and made improvements by deleting/trimming where they thought was necessary. Finally, the children learnt how to save their work so that they can return to complete it next lesson.
IMPACT: Children were able to record content following a plan and review the quality of the recordings to make small improvements.
Lesson 1
INTENT: To be able to identify that accuracy in programming is important.
IMPLEMENTATION: Children were introduced to the program Logo. Children used Logo to identifty what different commands would do. Then, they experimented with making their own commands to create a number.
IMPACT: Children were able to program a computer by typing commands.
Lesson 2
INTENT: To be able to create a program in a text based language.
IMPLEMENTATION: The children chose a letter to create on the program Logo. To do this, the children draw their letter onto a grid and wrote a code for their algorithm. They programmed this into Logo to create their letter.
IMPACT: Children were able to write a algorithm to produced a given outcome. They could text their algorithm within a text based language.
Lesson 1
INTENT: To explain that data gathered over time can be used to answer questions.
IMPLEMENTATION: The children looked at what data could be collected over time. Looking at different tables with data, they answered questions to show which of the tables they would use to answer.
IMPACT: Children were able to choose a data set to answer a given question, suggest questions that could be answered using a given data set and identify data gathered over time.
Lesson 2
INTENT: To use a digital device to collect data automatically.
IMPLEMENTATION: After learning and labelling the parts of a data logger, children used a data logger app to measure the light and sound within different parts of the classroom.
IMPACT: Children were able to explain what data can be collected using sensor, use data from sensors to answer a given question and identify that data from sensors can be recorded.
Lesson 3
INTENT: To explain that a data logger collects 'data point's from sensors over time.
IMPLEMENTATION: Children became the data logger. Looking at a video, they had to record the temperature every hour. After, they looked at other graphs/tables of data to recognise how it is logged at given intervals.
IMPACT: Children were able to recognise that data logger collects data at given points, identify the intervals used to collect data and talk about their own data captured from previous lesson.
Lesson 1
INTENT: To explain that the composition of digital images can be changed.
IMPLEMENTATION: Children began by looking at differences in images before and after editing to discuss what had been done. The children then learnt how to rotate and crop an image. In doing so, and be looking at other photos, they were able to recognise that it can change the photos composition.
IMPACT: Children were able to improve an image by rotating or cropping it. Children understood that editing images can be unethical.
Lesson 2
INTENT: To understand how images can be changed for different uses.
IMPLEMENTATION: Children learnt that adding effects to photos can change the way someone thinks or feels when they look at it. The children explored the different effect names e.g. black and white, vignette, brightness and contrast, sepia. They edited their photo with effects and explained their choices.
IMPACT: Children were able to explain that different colour effects make you think and feel different things. Children were able to experiement with different colour effects and explain their reasoning.
Lesson 3
INTENT: To change a composition of a photo through cloning.
IMPLEMENTATION: Children learnt that cloning can add to the composition of an image. They used a cloning tool to select something in the photo to remove it or duplicate it. The children practised changing the sizing of the area cloned.
IMPACT: Children were able to add and remove parts of a photo using a cloning tool.
Lesson 4
INTENT: To explain that images can be combined.
IMPLEMENTATION: Children practised selecting parts of a new image and combine it to another to edit a photo.
IMPACT: Children were able to use a range of tools to copy between images and select and copy part of an image. From this, children could explain why photos might be edited.
Lesson 5 and 6
INTENT: I can combine images for a purpose and evaluate them.
IMPLEMENTATION: Children used their skills of cropping, adding colour effects, combining and cloning to create a book cover or poster. The children gave feedback on their work and made improvements based on this.
IMPACT: Children were able to choose suitable images and use a range of skills to create a project. Children were able to review images against the success criteria.
Lesson 1
INTENT: To develop the use of count-controlled loops in a different programming environment.
IMPLEMENTATION: Children explore creating different shapes on Scratch by using 'repeat'.
IMPACT: Children were able to predict the outcome of a snippet of code and modify a snippet of code to create a given outcome.
Lesson 2
INTENT: To explain that in programming there are infinite loops and count controlled loops.
IMPLEMENTATION: Children watched a video outcome on Scratch. They recorded the actions considering how many times they were repeated. The children then loo0ked at the exisiting codes that needed to be changed to match a provided task. In pairs they modified the Scratch code for each sprite.
IMPACT: Children were able to choose when to use a count-controlled and infinite loop. They were able to modify loops to produce a given outcome.
Lesson 4
INTENT: To modify an infinite loop in a given program.
IMPLEMENTATION: The children found the parts of a game design 'Catch the Shark' on a Scratch project. Using this, the children programmed their own extra sprite with sound.
IMPACT: Children were able to identify which parts of a loop can be changed and re-use existing code snippiets on a new sprite.
Lesson 5
INTENT: To design a project that includes repetition.
IMPLEMENTATION: Children created their own game using a repeat loop. Children chose their background and sprites to make the theme of their game and created repetion algorithims for their sprite character to appear and reappear with a sound when clicked.
IMPACT: Children were able to evaluate the use of repetition in a project and select key parts of a given project to use their own design.