The Google Classroom serves as our primary Learning Management System (LMS) for this course. All learning materials, instructions and discussion boards will be uploaded and posted in the Google Classroom.
Each module has its own number of sessions depending on its content. A portion of the module is released every session in your respective Google Classrooms. You are expected to accomplish all the activities given before the next submodule is released or depending on the deadline posted in the activity.
Your teachers are available for consultation during the focus time day. Although consultation may be arranged at any school day, the Science subject area is given priority on its allotted focus time day as seen in the table below.
Consultation may be deemed mandatory for some depending on class performance. However, you may always feel free to approach your teacher if you feel the need to consult. Make sure to consult during school hours or consultation periods.
If you are unable to complete or accomplish an assessment task due to VALID AND DOCUMENTED REASONS, you will be allowed to take the said assessment task within a reasonable time frame to be determined by your teacher. If you are still unable to complete it after the set deadline, then you will be marked INCOMPLETE for the term.
If you missed an assessment, you are expected to reach out to your science teacher, inform them of your reasons for missing an assessment, and schedule it during a focus time session as soon as you are able.
All required outputs will be assessed according to the given rubric on that particular task. Each criterion in the rubric will be given a corresponding qualitative descriptor.
The term mark is composed of the aggregation of scores in the various assessment tasks, each weighted relative to the importance of the learning outcomes being assessed.
The final mark is determined from the average of the term marks, using the quality point of the corresponding letter mark.
The Science team will utilize various educational apps, to maximize learning and achieve the course objectives. Such apps are either free, or come with the OBF account given to each student. These include, but are not limited to:
Kahoot - A quiz game application to promote recall of concepts, student engagement and friendly competition.
Padlet - A virtual bulletin board for collating text & photo responses.
FlipGrid - A video-sharing app used to collect video responses from the class.
EdPuzzle - An app that allows teachers to embed questions and information at certain points of educational videos.
PhyPhox - An app that utilizes phone sensors to record scientific data (i.e. motion, light, sound, etc.).
PhysicsTracker - A video analysis tool that allows students to easily collect kinematic data from video clips of moving objects.
Minecraft Education - An educational version of the popular sandbox-based video game, which allows students to explore and build virtual educational worlds and collaborate with peers over multiplayer.
All apps are to be used for educational purposes only. Misuse of these applications, especially during school hours, could be subject to disciplinary interventions, in line with the school's code of discipline.
Should your sessions need to utilize such apps, installation instructions will be given by your teachers before the activities. Classes may also be held in the Interactive Room 2 (2nd Floor, MST Building), a laboratory with computers which have most of these applications installed.